Hello I am new here, yay!
Anyway, I am in the process of importing some weapons into my udk based game. It is as part of my university final year project. It all works fine and I can use the guns in the game. However, I can't seem to animate the individual components of the weapon (such as the clip opening or the bolt moving back).
My weapons work as follows:
I have copied the shockrifle 4 times as a base for the four weapons. The code has been modified (changing paths and names) and that all works fine! My rig has the muzzleflash and main bone. The weapon model and all its components are attached to that main bone. That bone is then animated for each of the 5 required animations (weaponfire, weaponaltfire... etc). I can make the weapon move but I cannot animate individual parts of it. Any suggestions?
Also, for the pickup messages, in-game, I have to make an INT file to have "Shotgun" appear instead of "Weapon" when I pick up a gun. Is there a trick to this, which file has to be altered or where should this new .int file go.
I have looked at all the weapon import tutorials on the web and they don't cover this.
Thanks,
Anyway, I am in the process of importing some weapons into my udk based game. It is as part of my university final year project. It all works fine and I can use the guns in the game. However, I can't seem to animate the individual components of the weapon (such as the clip opening or the bolt moving back).
My weapons work as follows:
I have copied the shockrifle 4 times as a base for the four weapons. The code has been modified (changing paths and names) and that all works fine! My rig has the muzzleflash and main bone. The weapon model and all its components are attached to that main bone. That bone is then animated for each of the 5 required animations (weaponfire, weaponaltfire... etc). I can make the weapon move but I cannot animate individual parts of it. Any suggestions?
Also, for the pickup messages, in-game, I have to make an INT file to have "Shotgun" appear instead of "Weapon" when I pick up a gun. Is there a trick to this, which file has to be altered or where should this new .int file go.
I have looked at all the weapon import tutorials on the web and they don't cover this.
Thanks,