I understand why it's better to use a 3d modeling program to make static meshes instead of using UED, based on what is written here. My question is though, if I don't happen to have a moddeling program like 3dsmax, is it better to just use the BSP brush, or is it better to convert it to a static mesh, or does it matter?
For example, if I have a simple catwalk or decoration that is currently a BSP additive. Is it better for optimization purposes to leave it as BSP or to convert it to static mesh and save it in mylevel, etc.
I would think it would be better to convert it so the Video card only has to render it once and then store it in memory, whereas it has to continually render BSP...just checking if this logic is correct or not.
For example, if I have a simple catwalk or decoration that is currently a BSP additive. Is it better for optimization purposes to leave it as BSP or to convert it to static mesh and save it in mylevel, etc.
I would think it would be better to convert it so the Video card only has to render it once and then store it in memory, whereas it has to continually render BSP...just checking if this logic is correct or not.