framerate diminishes when playing online

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Piccolo_Daimaou

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Jan 25, 2001
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After a recent HD crash and a complete reinstall, for some reason, any game I play, UT, unreal, Q3A, all slow down and get choppy the more I play online. In the case of Unreal (because it loads quickly and it has the timedemo feature in multiplayer) I run timedemo at startup, and the castle passes by happily at 40-80 fps. When I join in a multiplayer game, however, it immediatly gets knocked down to 30, then slowly dimishes after that. Now, I know it's not my ping (as horrible as it is, it's never done that before). I installed all the MS updates, updated drivers for everything, defragged my HD, set my network setup according to this guide: http://maniac.reload-software.com/entered_pings.htm, I've re-installed the TCP/IP stuff a couple times, my modem at least 3, and Win98 once, I've set a nice big swapfile for Windows to munch on, and made sure no backround programs were running that would hurt my ping or framerate.

My system is as follows:
Win98
A7V
800Mhz T-Bird (not o/c)
128megs of PC-133 SDRAM (brand name)
V3 3500
SB Live X-Gamer
Adaptec SCSI 1,2, Fast scsi, PCI Card
USR OEM sportster 56K ext. fax modem (for which no drivers are available, so I use the standard modem driver. If you want to look for one, you can, it's model Sportster 00568600)
Maxtor ATA/100 40GB 7200rpm HD
Maxtor 10GB (older) housing Linux at the moment
Matsu****a 6X DVD-Rom
Creative 32X CD-Rom

I guessed the problem had something to do with packet loss and the way Win handles it, but I checked with UO Trace, and I don't have any packet loss. I'm thinking it may be that IP diagram fragmentation problem that one of the Win98 updates is 'supposed' to fix, but I installed those updates. Of course, I'm really not sure what's wrong because I didn't do anything differently when I re-installed everything. Any help would be appreciated (I'm itching to get back to playing UT online). Thanks, -Piccolo Daimaou