Would you like having all weapons firing bullets instead of the actual weapon system of UT3?
Why? Calling flak shards "super slow shotgun buckshot" isn't going to do much other than make you type more.
In other terms, would you prefer the Gears of War weapon system [real bullets] instead of a crazy looking Bio Rifle.
If you want a GoW weapon system go play GoW.
I would prefer the Weapons from GoW in UT3 instead of all these colorful projectiles, they could be replaced by Items, giving more depth into the Unreal Franchise and make UT something far away ahead from the other 10 000 FPS games.
Again, go play GoW. And WTF do you mean by 'items'?
Something most game designers heard before making great hits
That doesn't mean anything except that you're pretentious.
- Bullet speed
- Physics & distance affecting the bullets
- Delay after triggering before the bullet get out of the canon
- Ammo clip size
- Fire rate
- Accuracy
- Fire power
- bullet tracer
- Spread damage or not
- Reload time
- Weapon weight
Don't you think that we could have enough stats to make another chess-match strategy, but on a faster rate and it could well work with an Arena Match exactly like UT3.
By example, Soldier of Fortune 2 was similar to that and worked very well.
Then go play SoF2.
Here again, stop jumping to conclusion. I never talked about having a realistic game with weapons firing bullets and I don't really see any realism in video games, because it wouldn't be even fun.
So why does it have to be bullets?
LOLL
A bad idea, but actually the Snipe and the Enforcer fit, so why not a modern assault rifle that can be accurate if both the fire rate and recoil are mastered?
Why put it in to begin with? Because you want it? Go make your own.
You are happy with no reloading, what I think is an essential key to a shooter game.
No it isn't. It's just a miniscule feature - a tiny little wrinkle in terms of gameplay. There's more important things in an FPS than if a weapon reloads or not.
But any mecanics used for any weapons of the UT franchise can be implemented as an Item instead of being a gun and items could just bring more variety and gameplays to the franchise and finally bring the Teamwork on a solid step beyond what it actually is.
There you go with items again.
When I look at UT3 it's Quake 3 with Next Gen graphics and nothing more except vehicles and Deployables.
For a 2008 game, it's a bit disturbing.
So why are you here? Go play something else already.
That would be very interesting and already in the work in some ways. I'm finishing a Game Design Document to start it, but start scripting at the same time to become more familiar with it.
The twists I was talking about will be implemented in that project.
But it isn't for tomorrow. More like months and years
for both singleplayer & multiplayer.
One thing is sure, it will not play like any other actual FPS.
Why are you making humanity wait days longer for the best fps - no, the best thing to have ever graced this plant by spewing nonsense on an internet forum. Hop to it and get to work. I want to play it this decade
I was talking about the weapons too, for weapon creativity... Resistance on PS3 is a good reference.
How is an assault rifle - that just HAS to shoot regular bullets by your shallow standards - creative?
There are three suggestions in the poll.
I appreciate the actual Weapons in the Game, but hate the fact that there is a lack of weapons firing bullets (I do not fully enjoy the actual gunplay with the enforcer and seriously think that somekind of assault rifle would be more than welcome to get a complete set a weapon variety).
In the poll, no one voted for the 1rst option, including me. I voted to add at least one other weapon firing bullets.
What's so special about bullets? The next thing you're going to want is it to be in a special caliber because that's really the most important thing when it comes to designing a weapon for a game.
Strangely, the bullets in GoW looks more lkike the shards from the secondary fire of the stinger. Any clear explanation?
It's merely an animation - an effect to show that the weapon is being fired and what the person's shooting at. The animation for the shock rifle in the original UT lags a bit at longer distances but it's still a hitscan weapon.