In Short, OK I should have called it an alpha!
G.Lecter said:
It's going very well, but you still have a lot of work to do:
- Try to avoid everything that looks cubish...
- I think you should change part of the layout. There are lots of hallways around the jaildoors. Hallways are not fun and they will encourage jail-camping (especally with a flak near them). Try to add bigger rooms (with some z-axis?) beside the jails...
- A foolish player could fall in the jails accidentally. Something to avoid this would be good...
- Yes, definitely add pads in the central room, getting to the higher walkway will be much easier.
I'll work on the less cubish passages. The path coming out from under the switch I dont particularly like anyway, will probably put it in the big side wall somewhere and make it more open, but will work on that soon.
About the foolish players. Thats the general idea. I'm planning on putting Shockrifles inside the jails so you can shoot people who go past and hit them into jail. also you can push each other in
I have gotten rid of the stairs in the centre room, at this moment in time it is a long dodge wall but I will put a jumppad there (although it wont fit into the theme imo) for gameplay purposes and to give the people who cant dodge a chance
Tarquin said:
Quote:
Originally Posted by The_Head
As I said there is No Bot pathing whatsoever in this Beta.
So then it's an Alpha. Beta means "feature complete"
My Mistake, next version will have bot support
Spudsey said:
I'd upload the pictures but after failing so many times, let me just type it out. You need to get the cubist look out of the skybox first. Bot paths are needed. You have blocky/chopey shadows near like the minigun, the watshows no water physics. For example when I jump into the water, I don't start swimming, nor can I drown. The water is just laid there like a texure. Be warned that the middle jail escape route can easily have people blown into it. Players could choose to stand at the middle and blast anybody trying to escape with the people in jail not able to kill him cause of the no jail kill mutator. The collision with the pillars, near the shockrifle is off. They are bunched in groups which means I can't run in-between some of them. This makes it hard to get in and out when wanting the shock rifle. The arena, although I personally have not tried it yet, has no bot support and needs a little work. Now onto the good things. I like the layout, very origional, and very inovative. Nice map, good theme, love the name. You got a great thing going here, keep up the good work.
THE SKYBOX IS TEMPORARY!!! read my last post!
The water isnt actually water there, its just what it will look like roughly
As I said earlier this post, The walkway above the jails is a feature, Just like the open jails on many open maps.... Whats wrong with mine????
I'l check the collisions tomorrow. You'l notice there are 2 bigger gaps betwwen pillars by the Shock, its more visuals atm, will work on getting small gameplay tweaks like that out later.
The arena was put together in a matter on minutes.
About the blocky shadows by the minigun, I'm not quite sure what you mean here, but I'l let you know when I see the screeny's I guess.
Thanks about the layout, this was something I had came up with ages and have really wanted to get into a good playable map (unlike the CTF map I made with a similar layout)
Cheers all for the feedback. Keep it coming
-still looking for Ideas of where to place weapons (I'm an IG player - its not something I know well)
I dont get why you all like the Title
seems too plain to me, ahwell
saves me coming up with something new