I'm looking forward to posting on this forum! Looks like a really good resource for all things UT...
Anyways, I got a character modelled and ready to go, but I wanted to know before I rig it, is there anything that I should take into consideration? I've only ever rigged a character for 3ds Max animations, never for exporting to a game engine before. Do I need to name the bones specifically? Can I use biped, or do I have to use a skeleton specifically from Unreal Tournament?
Any help much appreciated, thanks in advance
Anyways, I got a character modelled and ready to go, but I wanted to know before I rig it, is there anything that I should take into consideration? I've only ever rigged a character for 3ds Max animations, never for exporting to a game engine before. Do I need to name the bones specifically? Can I use biped, or do I have to use a skeleton specifically from Unreal Tournament?
Any help much appreciated, thanks in advance