The Unreal community was quite tiny by the time UT rolled around. There were maybe a handful of RealCTF, Infiltration, and DM servers. UT2003 was probably on par with the one now, though UT was still a more recent game (than it is today) and thus people just went back to playing it until UT2004 was released.
So - Unreal community -> smaller than UT3
UT2003 community -> probably on par with UT3
I'm old. Give me a break
You do know that retail Unreal had probably the worst netcode (especially when you realize that Tribes came out right around the same time) out of any FPS ever made. Half (overexaggeration here) the reason UT was made in the first place was so they could revamp the netcode and provide a solid online experience.
The sad thing is the netcode has only been getting worse with age. Since UT2003 the netcode quality and feel has been on a fairly steady decline. UT2003's was the most solid and accurate (though compared to other games it still wasn't good); in UT2004 they started fudging things in order to make bandwidth room for vehakals. I don't know what they did with UT3's but it's clearly the worst.
I can only hope they revamp the netcode for the expansion, because terrible netcode can make a good game not fun to play. D:
So are you admitting that despite being a failure UT3 has redeeming qualities in the gameplay?
What that was was the exception, not the rule. Not even Blizzard asks how people like the new WoW expansion, or Valve asks people how they liked Left 4 Dead.Ahhhhh the good old days. Gone but not forgotten.
I disagree. Almost all of the populated servers in UT2003 during the summer of 2003 and later were demo servers, instagib or otherwise modded. In fact, by the time UT2004 came out, it was nearly impossible to find a relatively vanilla pub that was not a demo server in any gametype including DM.Ehh, I disagree with Hal's assessment. UT2003's community was considerably larger at the time of 2k4's release than UT3s is now, though it's hard to really judge because of the bot counting situation in 2KX, for a vanilla deathmatcher, there were tons more populated UT2003 servers in early 2004 than UT3 has today, and plain old deathmatch is always the most active mod in any Unreal game. I would say that the CTF community (pub community at least) was insubstantial from the start in every game released after the original UT.
What that was was the exception, not the rule. Not even Blizzard asks how people like the new WoW expansion, or Valve asks people how they liked Left 4 Dead.
Quit using what was done as a way to snub Epic. They were a smallish company then; they are a big-name player now. Corporate policy changed. Just because you don't see them in servers asking "how's our game?" doesn't mean they're an inferior company.
Frankly, if they did that now, I'd think it was actually kind of childish.
Keep on dreaming.In all honesty if the expansion does really fix things ...
Blizzard also makes millions a month from subscription-fees ... with that kind of money anyone could hire enough people to maintain a forum like that.
Epic simply never was and never will be as big.
Keep on dreaming.
The expansion won't 'fix' anything, because the community (or what's left of it) would rather focus on the tiny flaws and make a mountain out of ant-droppings ...
Just look at UT3 ffs.
There's plenty of morons that say it sucks simply because the GUI (which is 5% of the entire package) is not perfect.
I think his point really is that people are happy to blame one unimportant feature for a game's failure rather than that it has a umber of lacking features that contributed to it.Yeah its completely unreasonable to not play UT3 because of the huge list of problems it has and because there are plenty of other better alternatives.