3 years of mapping , and i first got this...
And just then, since 1 error log is not enought , i got a second one....
My report:
Last night , i used ued and while playing, i closed the editor with CTRL+ALT+DELETE
Obviously , that's the cause of this stupid problem
I guess the problem are the viewport setting , like the texture browser and stuff , the editor is just about to apear after the loading logo , and it crash. It load everything it need so that,s why i'm guessing it's the viewport thing.
I also tried the to reinstal the patch and someother stuff and nothing worked. The only way to fix it is probably to reinstall the game @ 6 cd version AKA pain in teh aS§
Well , thanks.
Code:
Build UT2004_Build_[2005-02-15_17.02]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1806 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5200 (7189)
General protection fault!
History: WBrowserStaticMesh::UpdateMenu <- WBrowserStaticMesh::OnSize <- WWindow::WndProc <- WWindow::StaticProc <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserStaticMesh::OnCreate <- WWindow::WndProc <- WWindow::StaticProc <- PerformCreateWindowEx <- WBrowser::OpenWindow <- WBrowserStaticMesh::OpenWindow <- WM_BROWSER_UNDOCK <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc
And just then, since 1 error log is not enought , i got a second one....
Code:
Build UT2004_Build_[2005-02-15_17.02]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1809 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5200 (7189)
General protection fault!
History: WBrowserStaticMesh::UpdateMenu <- WBrowserStaticMesh::OnSize <- WWindow::WndProc <- WWindow::StaticProc <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserStaticMesh::OnCreate <- WWindow::WndProc <- WWindow::StaticProc <- PerformCreateWindowEx <- WBrowser::OpenWindow <- WBrowserStaticMesh::OpenWindow <- WM_BROWSER_UNDOCK <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- FALVoiceModule::NoteDestroy <- UALAudioSubsystem::NoteDetroy <- ULevel::DestroyActor <- (Camera myLevel.Camera0) <- UPlayer::Destroy <- UViewport::Destroy <- (WindowsViewport Package.WindowsClient0.TerrainHeightmap) <- UWindowsViewport::Destroy <- UObject::ConditionalDestroy <- (WindowsViewport Package.WindowsClient0.TerrainHeightmap) <- UWindowsClient::Tick <- UEditorEngine::Tick <- UpdateWorld <- MainLoop
My report:
Last night , i used ued and while playing, i closed the editor with CTRL+ALT+DELETE
Obviously , that's the cause of this stupid problem
I guess the problem are the viewport setting , like the texture browser and stuff , the editor is just about to apear after the loading logo , and it crash. It load everything it need so that,s why i'm guessing it's the viewport thing.
I also tried the to reinstal the patch and someother stuff and nothing worked. The only way to fix it is probably to reinstall the game @ 6 cd version AKA pain in teh aS§
Well , thanks.