UnrealEd.
Problem: My very first map is 99% complete. The one remaining thing is that I have a door which I want to be opened and closed by a switch. (i.e. A trigger needs to move it between its keyframes).
My incorrect solution:
Here is what I do. First I make a mover, this mover works when you bump into it. I next goto class-->triggers-->triggers And select a generic trigger.
I place the trigger in the map.
I highlight the mover, select properties-->event--> and give it an event name.
I highlight the trigger, select
properties-->event--> and give it the corresponding tag.
A red line now joins the trigger and the mover.
I then highlight the mover select
Properties-->object-->state(?)--> and change it from bumpopen to triggertoggle.
The mover now doesn't do anything
(I'm doing this from memory, so I can't quite remember all the index names-sorry)
I posted here a week ago and someone suggested I: Highlight mover, select properties-->mover-->bUseTrigger set to TRUE.
I tried this but it STILL won't work.
The odd thing is that I can here the door open and close, but it doesn't actually move!
?????????????????????????????????????????????
I've run out of ideas, I can't find a tutorial which covers this, you are my last hope.
Your solution to help me out:
*insert solution* please
Plus if you know how to use music events let me know. I want to have music play when you hit a switch, and then stop when you re-hit it? Is this possible?
------------------
I control the vertical and the horizontal.
Problem: My very first map is 99% complete. The one remaining thing is that I have a door which I want to be opened and closed by a switch. (i.e. A trigger needs to move it between its keyframes).
My incorrect solution:
Here is what I do. First I make a mover, this mover works when you bump into it. I next goto class-->triggers-->triggers And select a generic trigger.
I place the trigger in the map.
I highlight the mover, select properties-->event--> and give it an event name.
I highlight the trigger, select
properties-->event--> and give it the corresponding tag.
A red line now joins the trigger and the mover.
I then highlight the mover select
Properties-->object-->state(?)--> and change it from bumpopen to triggertoggle.
The mover now doesn't do anything
(I'm doing this from memory, so I can't quite remember all the index names-sorry)
I posted here a week ago and someone suggested I: Highlight mover, select properties-->mover-->bUseTrigger set to TRUE.
I tried this but it STILL won't work.
The odd thing is that I can here the door open and close, but it doesn't actually move!
?????????????????????????????????????????????
I've run out of ideas, I can't find a tutorial which covers this, you are my last hope.
Your solution to help me out:
*insert solution* please
Plus if you know how to use music events let me know. I want to have music play when you hit a switch, and then stop when you re-hit it? Is this possible?
------------------
I control the vertical and the horizontal.