UE1 - UT custom pushable decoration doesn't show on server

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

herefishyfishyfishy

New Member
Aug 24, 2012
1
0
0
Ok, so here goes:

How to properly add a movable mesh to my map?
+ Using meshmaker i have build a mesh of a movable turbine (like a movable box, nalistatue, whatever).
+ In an offline testrun i can push it, yet testing it on a dedicated server here it is invisible.
* Now it does show when its static, yet NOT when i make it movable...

- i tried embedding it in mylevel as well as a seperate .u file - no difference
- used the following settings:

2555f8g.jpg


any feedback would be appreciated.