Dean Avanti of Altered State has recently announced a few paid freelance jobs for the project:
Texture work - displacement maps for these textures in the list (95% are 256x256 textures)
Model work - guns are uv mapped, we need diffuse and displacement maps
Static mesh work - The static meshes dont have textures so we need this doing using the textures from the texture sets we provide then saving them as an ASE file so i can import them into my static mesh collection
character modelling - high poly model for the normal map.diffuse map
specular map
Animation - character rig ( sun note - rigged for facial animation ) and animations for character.
The announcement thread will provide more details and contact info.
Texture work - displacement maps for these textures in the list (95% are 256x256 textures)
Model work - guns are uv mapped, we need diffuse and displacement maps
Static mesh work - The static meshes dont have textures so we need this doing using the textures from the texture sets we provide then saving them as an ASE file so i can import them into my static mesh collection
character modelling - high poly model for the normal map.diffuse map
specular map
Animation - character rig ( sun note - rigged for facial animation ) and animations for character.
The announcement thread will provide more details and contact info.