As stated in the title, I've got a few ideas for a few mutators. I'm currently outlining an expansive world for a future mod but I beleive the following ideas have potential for the original ut2k series and should be available separately. I've got to apologize as I am a writer, not a programmer and do not know the subtle details when it comes to coding.
Fatigue - As players gain or lose health, their movement speed and jump height are affected. I'm not looking to impose a major handicap, I just want the player to be able to feel their health. For example, 75% Health would lead to 100% movement speed/height, 100% health 102% speed, 20% Health 92%. Being able to customize the mutator through the GUI, at the very least, would help with beta testing. I'll trust your best judgement when it comes down to the final speeds though.
Dying Breath - If a player is killed while loading or firing a semi-automatic weapon, their last action would have an effect on the final rag-doll animation. For example, a player sees his opponent from a far end of the arena, switches to the Rocket Launcher, starts loading, and switches on sprial spread. The other player then turns around, whips out the Sniper Rifle, gets an easy head shot, and starts bitching at the first player for not putting up much of a fight. Other weapons that could use this effect are the Assault Rifle's Grenades and the Bio-Rifle. Another player is killed while firing off the Minigun; despite the time the gun requires to warm up, it dies as quickly as the user even as his fingers stiffen over the trigger. The Assault Rifle, the Link Gun's alt-fire, and the Ion Painter could also use this touch. I think I may have seen this last idea used in Chrome but can't be too sure. The weapon thowing on death would have to be modified as well.
Thanks for your time.
Fatigue - As players gain or lose health, their movement speed and jump height are affected. I'm not looking to impose a major handicap, I just want the player to be able to feel their health. For example, 75% Health would lead to 100% movement speed/height, 100% health 102% speed, 20% Health 92%. Being able to customize the mutator through the GUI, at the very least, would help with beta testing. I'll trust your best judgement when it comes down to the final speeds though.
Dying Breath - If a player is killed while loading or firing a semi-automatic weapon, their last action would have an effect on the final rag-doll animation. For example, a player sees his opponent from a far end of the arena, switches to the Rocket Launcher, starts loading, and switches on sprial spread. The other player then turns around, whips out the Sniper Rifle, gets an easy head shot, and starts bitching at the first player for not putting up much of a fight. Other weapons that could use this effect are the Assault Rifle's Grenades and the Bio-Rifle. Another player is killed while firing off the Minigun; despite the time the gun requires to warm up, it dies as quickly as the user even as his fingers stiffen over the trigger. The Assault Rifle, the Link Gun's alt-fire, and the Ion Painter could also use this touch. I think I may have seen this last idea used in Chrome but can't be too sure. The weapon thowing on death would have to be modified as well.
Thanks for your time.