These are issues that pop up frequently and in order to prevent people from reposting these basic questions, they are no combined in this very to the point FAQ.
- All Versions - What do all the official abbreviations like UE1 or UED2.0 stand for?
-UE stands for Unreal Engine. UED stands for Unreal Editor. UE1 is thus not the same as UED1, and UED2 is actually also used for UE1 games. Because of this the numbering got messed up, UED3 is used for UE2 for example, and UED4 for UE3.
UE1 was used for Unreal and UT.
Unreal and UT1 use UED1, but a patch for UT1 later updated its editor to UED2.
UE2 was used in Unreal 2, UT2003 and UT2004, and the Unreal Championship games.
UT2003 and UT2004 use UnrealEd 3.0.
UE3 is used for UT3 and GOW. Its editor is nowadays simply called Unreal Editor, but would have been UED 4.0 if you would stick to the numbering.
- All Versions - I imported textures/models/anything into the level itself (MyLevel package) but after reopening the level all of it is gone!
-That is normal. Assets that are located in the level itself MUST be used in the level, or will automatically be stripped out of the file. You must assign the texture or other asset to at least one location in the world, and then save.
- UED2.0/UT and UED3.0/UT2004 - My UED2.0/UT Editor has a white background when I start it!
-Go to the top menu View - Viewports - Configure. Or, delete Unrealed.ini, user.ini, and UT.ini from your system dir.
- UED3.0/UT2004 - The editor makes everything really bright after I boot it up!
-The editor uses the same brightness and gamma settings as you use in game. You can disable this by starting the program with -nogamma. Make a shortcut to the editor, and add that behind the target.
For example C:\UT2004\System\UnrealEd.exe -nogamma
- UED3.0/UT2004 - I can't select anything in the viewport!
-UED does not like Anti Aliasing, turn it off and start UED again. AA can be configured by rightclicking the desktop - display - and continue to the advanced settings of your 3D card. Set it to always off, or application preference.
- All versions - I can't find a certain window anymore, it doesn't appear when I try to open it!
-It is located off screen, the position coordinates are beyond the resolution of your monitor. Either change the resolution of the monitor, or reset the ini files. In UE1 and 2, delete UnrealEd.ini, User.ini, and UT.ini found in the system dir of the game's installation folder. In UE3, these inis have slightly different names and are no longer situated within the game's installation folder, but in the game's folder in My Documents. UnrealEd.ini is now also named Editor.ini. Just delete all of them if uncertain.
- UE2 and 3/UT2004 and 3 - I can't see any staticmesh!
-Press W on keyboard to toggle them. H might also do this. Q will toggle BSP brushes away. G (only in UT3) will hide most editor only actors. B hides your red builder brush.
- UE3/UT3 - The transform gizmo (the thing with all the colored arrows) is rotated strangely!
-It is set to Local instead of World orientation. At the top menubar, there is a dropdown box that says either Local or World. Alternatively, the ~ key on the keyboard also controls this.
- UE3/UT3 - My viewport is empty or gray! I can't see anything
-The editor sometimes forgets to set the correct render mode for the viewports. Just click one of the viewport rendermode buttons again, and all should be fine. These are the row of little buttons at the top of every viewport.
- All Versions - What do all the official abbreviations like UE1 or UED2.0 stand for?
-UE stands for Unreal Engine. UED stands for Unreal Editor. UE1 is thus not the same as UED1, and UED2 is actually also used for UE1 games. Because of this the numbering got messed up, UED3 is used for UE2 for example, and UED4 for UE3.
UE1 was used for Unreal and UT.
Unreal and UT1 use UED1, but a patch for UT1 later updated its editor to UED2.
UE2 was used in Unreal 2, UT2003 and UT2004, and the Unreal Championship games.
UT2003 and UT2004 use UnrealEd 3.0.
UE3 is used for UT3 and GOW. Its editor is nowadays simply called Unreal Editor, but would have been UED 4.0 if you would stick to the numbering.
- All Versions - I imported textures/models/anything into the level itself (MyLevel package) but after reopening the level all of it is gone!
-That is normal. Assets that are located in the level itself MUST be used in the level, or will automatically be stripped out of the file. You must assign the texture or other asset to at least one location in the world, and then save.
- UED2.0/UT and UED3.0/UT2004 - My UED2.0/UT Editor has a white background when I start it!
-Go to the top menu View - Viewports - Configure. Or, delete Unrealed.ini, user.ini, and UT.ini from your system dir.
- UED3.0/UT2004 - The editor makes everything really bright after I boot it up!
-The editor uses the same brightness and gamma settings as you use in game. You can disable this by starting the program with -nogamma. Make a shortcut to the editor, and add that behind the target.
For example C:\UT2004\System\UnrealEd.exe -nogamma
- UED3.0/UT2004 - I can't select anything in the viewport!
-UED does not like Anti Aliasing, turn it off and start UED again. AA can be configured by rightclicking the desktop - display - and continue to the advanced settings of your 3D card. Set it to always off, or application preference.
- All versions - I can't find a certain window anymore, it doesn't appear when I try to open it!
-It is located off screen, the position coordinates are beyond the resolution of your monitor. Either change the resolution of the monitor, or reset the ini files. In UE1 and 2, delete UnrealEd.ini, User.ini, and UT.ini found in the system dir of the game's installation folder. In UE3, these inis have slightly different names and are no longer situated within the game's installation folder, but in the game's folder in My Documents. UnrealEd.ini is now also named Editor.ini. Just delete all of them if uncertain.
- UE2 and 3/UT2004 and 3 - I can't see any staticmesh!
-Press W on keyboard to toggle them. H might also do this. Q will toggle BSP brushes away. G (only in UT3) will hide most editor only actors. B hides your red builder brush.
- UE3/UT3 - The transform gizmo (the thing with all the colored arrows) is rotated strangely!
-It is set to Local instead of World orientation. At the top menubar, there is a dropdown box that says either Local or World. Alternatively, the ~ key on the keyboard also controls this.
- UE3/UT3 - My viewport is empty or gray! I can't see anything
-The editor sometimes forgets to set the correct render mode for the viewports. Just click one of the viewport rendermode buttons again, and all should be fine. These are the row of little buttons at the top of every viewport.
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