After a month's work trying out things in Golem Studio, I ended up writing documentation for it, as apparently nobody has ever done this before. Right now it's hosted on OldUnreal's wiki:
http://www.oldunreal.com/wiki/index.php?title=Golem_Studio
http://www.oldunreal.com/wiki/index.php?title=Golem_Agent_Language
It's still not 100% complete, I still have small details to refine here and there, but overall it's mostly feature-complete by now. I wrote all of it myself, and did most of the research for it, with many unclear points clarified by Chris Hargrove, the creator of the tool.
It's on a wiki, so feel free to contribute to it. Though you'll have to register first.
I'm also planning to do some tutorials for it in the future (right now it's a fairly plain documentation fit for a help file, rather than something practical). But that will take a while.
Enjoy!
http://www.oldunreal.com/wiki/index.php?title=Golem_Studio
http://www.oldunreal.com/wiki/index.php?title=Golem_Agent_Language
It's still not 100% complete, I still have small details to refine here and there, but overall it's mostly feature-complete by now. I wrote all of it myself, and did most of the research for it, with many unclear points clarified by Chris Hargrove, the creator of the tool.
It's on a wiki, so feel free to contribute to it. Though you'll have to register first.
I'm also planning to do some tutorials for it in the future (right now it's a fairly plain documentation fit for a help file, rather than something practical). But that will take a while.
Enjoy!