Hi all,
I am new in coding unreal script for unreal runtime.
I edited a simple catching ball game
the arm and the ball are subclass of "StaticMeshActor" and they are
created in unreal script. I plan to let the arm to catch the ball. I
wonder how I can know the ball hit the arm. Is there any var in
"StaticMeshActor" can tell us this information, like the ball collides with
the arm?
The second question is that I'd like to know how we can let unreal
script communicate with c++, such as calling user-defined c++ function
in unreal script. I have found a website talks a little bit about it by using
.dll or some magical functions in unreal script
http://unreal.epicgame.com/CppObjects.html
However, I am still confused about how to exactly use them. Is there any
one can give me some help?
Thanks
Rebecca
I am new in coding unreal script for unreal runtime.
I edited a simple catching ball game
the arm and the ball are subclass of "StaticMeshActor" and they are
created in unreal script. I plan to let the arm to catch the ball. I
wonder how I can know the ball hit the arm. Is there any var in
"StaticMeshActor" can tell us this information, like the ball collides with
the arm?
The second question is that I'd like to know how we can let unreal
script communicate with c++, such as calling user-defined c++ function
in unreal script. I have found a website talks a little bit about it by using
.dll or some magical functions in unreal script
http://unreal.epicgame.com/CppObjects.html
However, I am still confused about how to exactly use them. Is there any
one can give me some help?
Thanks
Rebecca