1Up - 7/10 Despite revolving around choice, this sort of option is rarely if ever presented to the player. It's all do or don't -- action, not words. Often times the choice between action and inaction can also be unclear, undefined. In these situations making inadvertent sways to a certain path becomes all too common. It's not something intentional, but rather something that happened as a result of fumbling through the dark and contending with illogical NPCs
Action Trip - 85/100 Highs: Immersive open-ended gameplay, exploration, use of physics, gripping story, black market Biomods. Lows: Steep hardware requirements, made to look and play better on the Xbox, balancing issues and other minor drawbacks.
GamePro - 5/5 (Big thumbs up smilie) Y’know what? Just go get this game. It’s a great game that takes some patience and some brains, but there’s just so much payoff in actually solving a level by yourself, without having to figure out what the designers wanted you to do to get through.
Action Trip - 85/100 Highs: Immersive open-ended gameplay, exploration, use of physics, gripping story, black market Biomods. Lows: Steep hardware requirements, made to look and play better on the Xbox, balancing issues and other minor drawbacks.
GamePro - 5/5 (Big thumbs up smilie) Y’know what? Just go get this game. It’s a great game that takes some patience and some brains, but there’s just so much payoff in actually solving a level by yourself, without having to figure out what the designers wanted you to do to get through.