Theres the new death sequence.
Walls come in from the side to make the area smaller, then you are splatted.
Looking good.The_Head said:Theres the new death sequence.
Yes, of course! (With 50shield instead of big powerup )The_Head said:Just need to sort out an arena (maybe another GAEL!!!!)
Yes, I did some experiments with WarpZones long ago. They were a real disaster, but there was something fun on them. I agree they have too many limitations, add to the list that sounds and fog can't go through them.ZedMaestro said:You do know about WarpZone limitations yes?
I guess you can embed a mutator that leaves you with only Projectile weapons, but it could conflct with other mutators.G.Lecter said:Tried the Warp in this one already (No HOMs, and no flickery effect when going through them ). It was quite interesting that you had 2 opposite paths to attack the base, but the limitations suck. Not something to have in combat areas as Ikkuh said...
Gael is like that normally, without the z-kill height (level with the lasers) in those rooms you would not die and you won't fall down and enjoy the ragdoll physics. I don't see it as a major problem not being able to fire down there anyway.INIQUITOUS said:in those "pits" no projectiles can go down them, they get destroyed straight away.