Dumb question. Where are things like the default starting health (i.e. 100 hit points) stored in UT? I can't find a defaultproperties or such anywhere that says Health = 100.
After doodling around with a silly HUD mutator, I decided that I'd like to implement a brandy-new damage system that got away from the HP/Armor pattern. What I want to do is have a threshold system where any damage that is less than the threshold is ignored, but the player has relatively few hit points beyond that threshold's maximum. As the player takes more and more damage, his/her threshold goes down, making it easier to get past. I havn't decided if the threshold will recover in time, or if it requires an item to restore.
For those who play Halo, it would be a little bit like the M.C.'s shield. I think it would be funny (and rather shameless) to include Halo-like shield effects, which would be easy to do with UT's shieldbelt effect. I'm probably not going to do that, though.
After doodling around with a silly HUD mutator, I decided that I'd like to implement a brandy-new damage system that got away from the HP/Armor pattern. What I want to do is have a threshold system where any damage that is less than the threshold is ignored, but the player has relatively few hit points beyond that threshold's maximum. As the player takes more and more damage, his/her threshold goes down, making it easier to get past. I havn't decided if the threshold will recover in time, or if it requires an item to restore.
For those who play Halo, it would be a little bit like the M.C.'s shield. I think it would be funny (and rather shameless) to include Halo-like shield effects, which would be easy to do with UT's shieldbelt effect. I'm probably not going to do that, though.