Bring back 4 teams

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Would you like to see 4 teams return?

  • More teams I say!

    Votes: 82 85.4%
  • 2 is enough!

    Votes: 7 7.3%
  • I still like toast!

    Votes: 7 7.3%

  • Total voters
    96

JohnDoe641

Killer Fools Pro
Staff member
Nov 8, 2000
5,330
51
48
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N.J.
www.zombo.com
I always loved 3+ team dom and 4 way tdm was a blast in both Unreal and UT.

Not having the extra two teams was sorely lacking in 2k3 and 2k4, it's about time to bring them back. :)
 

shadow_dragon

is ironing his panties!
UT had 4 teams and didn't need specialist gametypes and most of teh gametypes didn't support it in fact.
I don't really care much for specialist gametypes or even necesarily having 4ONS,4CON or 4CTF as default because just having 4 team skins as a default would make modding those gametypes ten times easier.

As for the problem with custom skins no including all team support? Well that will ALWAYS be a problem with new skinners who don't know what they're doing. Skins for UT2004 still get made without red and blue support adding another 2 will make no difference to skinner skills i believe.
 

FireCrack

New Member
May 25, 2004
238
0
0
Yeah, at the very least you can just add a generic layer with blending mode set to color (if you use photoship) and save 5 skins with the hue saturation adjusted (ctrl+u) and opacity set to zero for neutral.
 

Artman40

New Member
Aug 3, 2002
136
0
0
35
Somewhere
Visit site
4 teams all the way!!! :2thumb: :rockon:
CTF and especially onslaught would totally rock. Especially if you play with 64 players (I hope that there are enough servers, which can hold up to 64 players at the end of 2006).
 

G.Lecter

Registered Tester
Dec 31, 2004
1,257
3
38
36
Spain
www.oscarcrego.com
JaFO said:
as mentioned : RTSs often have 4+ teams in larger battles with players forming (temporary) alliances (essentially reducing 4 teams to two really big teams).
Besides ... a little complexity never hurt, provided it was done right.
I think that's much more than a little complexity... 1v1v1v1 is not the most common gamestyle in RTS (a good RTS game is always 1v1 or 2v2) Also, in a RTS there are only 4 players, but in Conquest there will be 32 (or 64!) It's too hard coordinating all those players and making alliances...
Anyway, that will be great in a mod some months after the game is released... I'd rather more 2-teams maps in the retail game...

-AEnubis- said:
3 Teams...
3 teams might be OK, some CTF3 maps could work well, without being a chaos... But I think that would be better for a mod too... :rolleyes:
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
Having 4 teams to expand the variety in selection of color for DM would be great. Actualy , i guess you can't change color inside ut2k4 in DM , the default is red. I noticed that yesturday and i was disapointed. It never seem to bumbed right to my mind for 1 year.

2 team is enought for Team work. But the real question is ''how many team color''

I change for 4 since it was well adapted for UT99.
 

G.Lecter

Registered Tester
Dec 31, 2004
1,257
3
38
36
Spain
www.oscarcrego.com
Yeh, a good RTS game offers at least 6 different teams, but that's not the most common way of playing these games... I am a big fan of 'Age of' RTSs, and the serious (rated) matches are always between 2 teams (1v1/2v2)... :rolleyes:

Kantham said:
2 team is enought for Team work. But the real question is ''how many team color''
That's interesting (if the colours are different enough). The skins and announcers would need support for all those colours... but I am tired of Red&Blue too.