I can't seem to find any articles or posts that mention what sound dampening actually is (in respect to the variable located in pawn), so I figured I would ask you guys for a definition in an attempt to help me out with the idea I have...
I have a weapon and when you get a headshot with it I just would really like it somehow affect the player's "hearing". It could be a deafening or a ringing or a pitch shift, just about anything, I just need to know if there are any variables per pawn that you all maybe know about that can help me do anything like that.
I have a weapon and when you get a headshot with it I just would really like it somehow affect the player's "hearing". It could be a deafening or a ringing or a pitch shift, just about anything, I just need to know if there are any variables per pawn that you all maybe know about that can help me do anything like that.