Hi, I'm still verry unexperienced in using UED3.0. I wonder if it is good to scale a static mesh? When I do, the texture of the mesh will also be scaled. Is there a way to prevent this or to undo this?
Maybe I can make my own static meshes but I really don't know how. Are there anny progams to do this? I know it is even before mapmaking-basics but I do'nt know where and how to start!
Thanks a lot, Supersuf
Maybe I can make my own static meshes but I really don't know how. Are there anny progams to do this? I know it is even before mapmaking-basics but I do'nt know where and how to start!
Thanks a lot, Supersuf