ChainsawMonkey said:
Both aren't needed at all chip
Just the .psk. Import that into an existing package ..............
Oh and BTW, I'm using the same setup as you mrcamper and have had no problems at all. Walk us through exactly what you're doing to export and import your character and we can see if there's something you're missing.
Well first off, its good to hear you are using the same software, I was afraid I blew $4k for naught.
To Chip, I am just trying to get a rig working in the Ued browser right now, not worried about textures and in game animations at this point.
Here is my process:
So here are the steps I used to implement the character intro unreal:
-Modeled character (Just a guy in a suit) in 3DS MAX 5.1 (9500+ polys)
-Rigged it with the MercMaleA.max rig from Unreal2k3 w/ Character Studio 4.1, tweaked the envelopes. All vertices properly linked, all moving with the appropriate link.
-Exported to a psk file with Actorx ver. 2.11
Now that I have given the particulars of the character I am trying to import into Unreal, here are the problems:
-I select MercMaleA as my model type
-imported PSK into Unreal 2k3 animation browser version 3.0 Ued w/ latest patch (build 2225)
-I then copy mesh properties from the MaleMercA
-I then paste mesh properties to Mymesh (mesh sizes properly)
-I then go and do a linkup anim and mesh
-I then choose one of the animated sequences and the character wiggles, as bip01 is linked but none of the other bones are linked.
The mesh is the right size, however the bones don't link up to the mesh and there is no animation. It just bobbles up and down or just wiggles as a whole.
At one of the other boards, a quite knowledgable modeler (3D artist from EA) mentioned he had the same problem in Maya and had to Hex edit the bones name to match the original UT2k3 rig. I have checked that and my bones names match the MercMaleA rig. He figures it is some kind of syntax problem, but has no idea where I am losing it.
Also, I exported and imported the MercMaleA rig exactly the same procedure I am using from the tutorials and I get the same bad results.
So, if you have any suggestions, I am all ears! Thanks, Chip and ChainsawMonkey, your my only hope.