An interview over at Canada.com has Josh Holmes, Vice President and Studio Manger for Propaganda Games answering a few questions about the developement of Turok on the PS3 and why porting the Unreal Engine to PS3 delayed the game.
What to find out more about the developement of Turok? Read it all here.Was it harder to develop on the Playstation 3? Did you have any troubles? If you lead on the PS3, you don't have any problems taking that and moving it to the 360. But if you lead on the 360, and duplicate it on the PS3 it can be a little bit more challenging, and for us as an Unreal engine game, our lead platform was the Xbox 360 and that's why it took a little bit more effort at the end to the PS3 comparable to the 360. But that's something we planned for knowing that the 360 would be our lead platform.