I'm still plugging away here at Unreal Demolition, but honestly, between classes and the lack of support for mods in UT3, it's been slow going.
The UDN still only has a handful of articles of any use, and this is over 6 months since release. Total conversion support is seemingly not going to arrive until sometime prior to deadline 2 of the Make Something Unreal Contest (so sometime in June 28th->October 17th). Apart from that, the engine sort of mandates higher quality content for people to even want to take a look at the mod.
I think things will get better as the MSUC continues. The total conversion support, even for mods like mine, will allow for more flexibility in the way that we can handle configurations, menus, etc, that will allow for a more polished feel. Continued additions to the UDN will also allow programmers to get more information on getting around problems that may arise in working with the engine.
That being said, the less mods there are, the better my chances of winning something in the MSUC eh