If I did have time to do personal projects it would probably be for the Source engine at the moment. I'm just not in love with UE3Ed like I was with previous versions.
This is a pretty telling statement from someone who is the past made a boatload of very high quality content for past UT games. See this is what I am talking about ... we lose these mappers folks and the quality factor goes way down. And look I am not trying to insult anyone. I have just about every available level ... people know that I am a content and especially map and model whore and of course I have fun with the content but we can all be honest and agree that there is a class of mappers that are just above the rest (due to a number of factors one of which being familiarity with the engine and length if time being a modder).
Anyway my thread is titled lack of REALLY good custom content and that is what I am talking about. Not the amount that is available. In some respects its not bad, well for the PC users at least ... there are a lot of good mutators and as I said some good solid maps. But as far as models go ... I didn't see any on the Polycount boards and the only really good ones I have seen are from EE, Davision, Slaughter (and his is using EE's base Axon model), and MacTom, but other than that I have not seen any really high level quality models or skins available for download. If I have missed something please give me a link. And when I say good I mean it looks as good as the default models in the game down to the animations and weapon holding. I know for a fact there was a ton of good skins for UT2K3 within this same time frame. Why not provide more documentation to the modellers and skinners so they can ramp up faster and get better, higher quality content out to the community sooner.
Take a look at Davisions latest original character ...
http://gearsforums.epicgames.com/showthread.php?t=596770&page=19
This is the level of quality that we used to see on a pretty regular basis with UT2k3 and Ut2k4 but so far these models from Davision are it as far as good wholly original models and
to me that is just sad after three months.
As far as the amount of custom content slowing down ... heck yeah ... especially good solid custom content. While it is great to see so many new comers embrace the game and engine and make maps these folks are new so although fun the maps lack that pro look and feel and again even what would be called the second tier of really good UT mappers are not making content for the game. People like Spankshot who has proven he is definitely talented, NiceGuyEddie, IzaFly, BigDragon, Bazz, Necro, etc. are not even going to make any completely original work now and these are talented mappers capable of pulling off great things. Heck even some of the newcomers to mapping (folks who had only previously released one thing or just made stuff but never released it publically) have already bowed out the scene as well. Thankfully though some of the slack has been picked up by folks like haslo but still we need more, its a fact.
Very little new stuff came out this past weekend for example (some mutators yes but even they are not really pro level yet and are stuck in that somewhat amatuerish, but fun, state since the UI is so hard to implement and the vast majority of mutators still require the user to manually modify ini files .... this is clearly not as good as UT2k3 and UT2k4 were although there is a healthy number of them) ... sure more remakes which as I have said before I definitely appreciate but at this stage I would like more but on the flipside I think I understand all the myraid reasons why it is not occurring and since I myself am able to contribute I am very understanding of it all ... but that doesn't mean I am not sad ... I'm not angry though ... I don't have a right to be ... the content is all free and as I have always maintained you can't complain too much about free goodies that bring you pleasure.
No the purpose of this thread was to see if I was waaaay off base and also to hopefully stir some people up and get more folks to start modding again and also for Epic to work on giving certain types of modders better documentation so they can make great content for us. I really hope that not too many more of the mainstays of the community opt of developing content for UT3 ... man they really helped make UT2k4 an AMAZING product that truly stands alone.
Thanks to everyone who replied ... I appreciate your opinions and views on the issue. And again I hope I have not offended any of the upcoming mappers and modders out there who read this ... it is not my intention at all and believe me I appreciate your effort and determination and look forward to seeing many of you evolve over the coming year as I have seen other modders turn into incredible pro devs. Such as AngelMapper, Soma, AngelHeart and Cursed, etc. Oh yeah Desp does have an amazing level coming ... it is exactly the type of level I have been referring to. Also Wolverine's level is looking pretty spectacular ... I miss those unique maps ... where is Hazel by the way ... talk about some sweet one of kind maps in UT2k4 ... see another very talented mapper who has yet to drop something for UT3 (although hopefully she is part of the current UCMP team which is working on a pack of very good levels for us to play ... man am I looking forward to that.
I'll also be glad if once the contest is announced some genuinely good content will flow ... what are you dudes waiting for anyway ... announce the contest already. Oh wait you can't ... you still need to fix some PS3 bugs so PS3 folks have a fair shot I bet. And then there is the matter of waiting for people to get up to speed with model making and skinning ... and you folks at Epic helping them out with more documentation. Ah okay I see why now ... but please don't wait too much longer ... the community needs a real catalyst right about now.