timmypowergamer, not everything in uc, that would be nearly impossible, let me show the differences =)
C++ is:
- mp3/ogg support and dolby digital
- bloom and radial blur
- distance fog
UC is:
- small physic enhancements (not that spectacular..)
- sprite beams (draws light beams similar to Unreal2 or Half Life2)
- emitters (no description required)
- lensflares and dynamic coronas (coronas are movable, triggerable can change color and so on || the "famous" lensflares will make also their appearence in cut-scences)
- trees&foliage (bushes, trees etc.)
- skin illumination fx (weapon, deco and creature overlayers for example with detail textures, hit effects, glowing eyes)
- advanced decals/projectors (decals that can dynamicly moved, scaled, rotated, revolutated, blink, flicker and so on)
- Level Memory System (a system that stores automaticly actual state of map when you change a level, if you return everything has stayed like the moment you left it)
The ability of having high-res texes is not our work for example and footstep sounds/material relative events are just a standard.
To the music support:
The OpenAL/FMod dlls load and play the new formats "not" UT itself, you put teh file in the music directory and enter the name in the player-actor.
Everyone will be allowed to use all stuff made by us for own fresh new UT99 mods, as long as you have our permission and I see there no reason to put that **** behind closed doors once we released^^
and also thx to all who already showed interested by posting and commenting here