James 'Hawkprey' Hawkins has released some new Gears of War concept art that, of course, looks fantastic. James has done some amazing work for Unreal Championship 2 and is currently working on both Gears and Unreal Tournament 2007. (thanks Fordy)
In this post, he explains how it works:
In this post, he explains how it works:
As you can probably tell I am using 3dMax as a tool for concepting these days. I usually do a rough model and then do a paintover to flesh out areas where my modelling skills fall short. This really helps out the hi-poly modeller because they have a base model to work from and dont have to worry about getting proportions and pivots correct.