JB-Divergence (formerly JB- ...noname)

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G.Lecter

Registered Tester
Dec 31, 2004
1,257
3
38
36
Spain
www.oscarcrego.com
Very nice! I will write a comment on NC with my likes and dislikes you already know ASAP... ;)
Can't wait for your next one, but, honestly, I think you should spend some time learning Max or Maya. Your skills in the editor with geometry are superb, but you are limited to work with brushes and brush-made meshes. I can't imagine what you'd be able to make if you knew how to make more complex stuff... :tup:
Keep learning and mapping, Now looking forward to your next one (will it be JB?). :rolleyes:
 
Last edited:

tarquin

design is flawed
Oct 11, 2000
3,945
0
36
UK
www.planetunreal.com
G.Lecter said:
I think you should spend some time learning Max or Maya. Your skills in the editor with geometry are superb, but you are limited to work with brushes and brush-made meshes. I can't imagine what you'd be able to make if you knew how to make more

I agree.
Lots of ugly BSP cuts in Divergence made by the curved arches.
 

Hazel.H

Member
Jan 15, 2004
700
0
16
Thanks :) I would really like to learn Max/Maya but I don't think I'll have a lot of time as I'm going back to studying tomorrow :( will try tho. I like bsp but would also like to make some custom meshes. The archways never gave me any trouble luckily, there was one bsp error on the wall in the first beta and small one in the second but they went away after a rebuild. Personally I make everything out of Cubes/2ds, I never use vertex editing or scaling and rarely use intersect/deintersect. It seems to help a lot with the errors :)

Not sure what the next map will be yet, I'm working on a CTF conversion of this one and have some layout plans for a DM and a JB/CTF map.

Thankyou everyone for your support :D :tup: was really surprised to see the map posted on BU news.
 

Tux Android

Voice Pack Penguin
May 19, 2011
280
0
16
30
Philippines
It rocks!

Crazy AVA, layout, retails, colors, architecture, thrifty design, gameplay, and theme from another dimension. Some plants, vines, green corals, fireflies, and rural industrial textures may fit to this map a lot and are on the mix! :) Like the space skybox on wildfire, decent custom audio track, and the execution sequence may scare you. Bots aren't bad.

Two direct mirrors:
http://ut2004.ut-files.com/index.php?dir=Maps/Jailbreak/&file=jb-divergence.zip
http://www.revbillyg.corenation.com/ServerFiles/jb-divergence.zip

Six non-direct mirrors (include three different GameFront URLs):
http://unrealtournament2004.filefront.com/file/JB_Divergence;47784
http://www.gamefront.com/files/4179914/jb-divergence.zip (NaliCity over GameFront)
http://www.gamefront.com/files/4181915/jb-divergence.zip
http://www.gamefront.com/files/4224621/jbdivergence.zip
http://www.mapraider.com/maps/?fileid=3339
http://www.utzone.de/forum/downloads.php?do=file&id=2627

CTF version of this map:
http://forums.epicgames.com/threads/497496 (working download links)