OK, its time for me to show the large vehicle map I've been working on for a while now
The dense fog and freezing temperatures combine to give this valley its name; 'Rime ice' is a type of frost that results from fog freezing. This usually forms on trees and buildings, but it can also form on corpses too.
This is a large snowy map designed for over 20 players. Note that the game will be very boring if you dont have enough players in, especially online, as bots will only make up the numbers to total 8.
The basic shape of the map is a figure-of-eight, with the bases being back-to-back, and a valley in between them. Each team has two jails. Within each base there are two switches, and something that must be stressed very strongly is that the switches only open one of the two jails, so if you wish to release your entire team, make sure you hit both switches in the enemy base.
Each base has: 1 Manta, 1 Scorpion, 1 Hellbender, 1 Goliath, and 2 Raptors. There is an East, Center (North), Center (South), and West Jail. In addition to the above vehicles, at the exit of each team's center jail there is: 1 Manta, 1 Scorpion, 1 Hellbender, and 1 Raptor. Its very hard to determine the correct number and type of vehicles given testing with bots alone, so these are subject to change.
I've tried to make a map where there's something for everyone to do, whether you're defending, attacking, roaming... or jailed.
Normally, my panoramic maps are actual screenshots of the map. Not long ago in an early alpha version it was determined that the map was a bit dull, which I agreed with. After all, it was just a dull grey-and-white texture. So I got creative, and because of the 5-attachments-per-post limit, you'll have to get the map to see it.
There's a final feature that hasn't been mentioned yet; the execution. That'll be mentioned in the next post.
And now for some screenshots:
The dense fog and freezing temperatures combine to give this valley its name; 'Rime ice' is a type of frost that results from fog freezing. This usually forms on trees and buildings, but it can also form on corpses too.
This is a large snowy map designed for over 20 players. Note that the game will be very boring if you dont have enough players in, especially online, as bots will only make up the numbers to total 8.
The basic shape of the map is a figure-of-eight, with the bases being back-to-back, and a valley in between them. Each team has two jails. Within each base there are two switches, and something that must be stressed very strongly is that the switches only open one of the two jails, so if you wish to release your entire team, make sure you hit both switches in the enemy base.
Each base has: 1 Manta, 1 Scorpion, 1 Hellbender, 1 Goliath, and 2 Raptors. There is an East, Center (North), Center (South), and West Jail. In addition to the above vehicles, at the exit of each team's center jail there is: 1 Manta, 1 Scorpion, 1 Hellbender, and 1 Raptor. Its very hard to determine the correct number and type of vehicles given testing with bots alone, so these are subject to change.
I've tried to make a map where there's something for everyone to do, whether you're defending, attacking, roaming... or jailed.
- Attackers have a wealth of vehicles to chose from, and they can either go solo or join forces with other vehicles to provide a stronger attack. Raptors in particular can provide aerial support for ground vehicles, or just dive straight for the enemy base to get to the switches.
- Defenders have the option of indoor action or manning the outdoor minigun turrets, which are powerful, but exposed. Of course, defenders could sit outside their base in the vehicles for stronger defense, but this would sacrifice attack strength.
- Sweepers can roam the map to find numerous pickups, like Super Shields, Double Damages, the Grenade Launcher, and the Avril.
- Prisoners can monitor the game in two ways; Firstly by the regular cameras that can be triggered, or by the realtime preview map that shows not only the locations of their team's players but also the positions of the enemy players. Good communication can be a huge advantage.
The display also provides (hopefully) n00b-proof information as to which jail they are in and which switch will release them. Follow the dots to see the locations. The first attachment of the next post shows an example of this for the East Jail, one of the two red team's jails.
Alternatively, they could try and escape by the "not-quite-as-easy-as-it-looks" pressure burst. Hit the switch on the wall, and if you're lucky the pressure burst in the middle will fly you out of the jail. If not, you get a headache.
Normally, my panoramic maps are actual screenshots of the map. Not long ago in an early alpha version it was determined that the map was a bit dull, which I agreed with. After all, it was just a dull grey-and-white texture. So I got creative, and because of the 5-attachments-per-post limit, you'll have to get the map to see it.
There's a final feature that hasn't been mentioned yet; the execution. That'll be mentioned in the next post.
And now for some screenshots:
- Pic 1 shows an air battle.
- Pic 2 shows a Hellbender and Goliath working together to take down a minigun turret.
- Pic 3 shows a Raptor above the enemy base diving into the action soon after the round begins.
- Pic 4 shows the central blue jail and its available resources.
- Pic 5 shows some indoor action.
Attachments
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