RisingStorm Netstorm Remake Alpha-3 released!

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barnEbiss

Member
Jul 8, 2001
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0
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uskaarj.beyondunreal.com
Well its been a few months since our last release but we are pleased to now announce that Alpha 3 of Rising Storm the Netstorm RTS remake is now ready for download and testing by the public, as always the latest Alpha build of Rising Storm can be downloaded from the following link

Rising Storm Alpha-3

Alpha-3 Change List: Some of the key fixes and features and bug fixes as listed

New Game Play Features:

Priest Sacking now working so enemy priest can be captured and brought to altar for sacking

Win Game condition now set so player wins once enemy is sacked.


Bugs fixed

Path finding fix and networked streaks (which were in 56 patch 1 and 56 patch 2)

Multiplayer hosting and joining issues fixed so MP should now be stable for multiplayer gaming

Brightened up the altar and the thunder workshop

Fixed the pathfinding so that gatherers don't stop late in the game

Bridge system revamped to increase game performance and speeds.

Removed the random white dot thing

Fixed a problem where the path following would cause stutters (there's still an issue with placing objects late in the game, I'm not sure what that is...)

Fixed the thunder cannon's aiming.

Did some work with the gatherers so they don't teleport quite so much during high lag, not yet perfect


New Meshes

New resource gem from biss model

New Island edge meshes from Feng

Sun Stone tower updated by Feng
Outpost model retextured by Feng


Sounds: added for following units and buildings
Sun Balloon
Whirligig helicopter and its base
Sun Barricade
Sun Cannon
Thunder Cannon
Sun Disc Thrower
X-Bow

[SCREENSHOT]http://www.uskaarj.com/RisingStorms/Outpost02.png[/SCREENSHOT]

The project main site is at this link
http://www.risingstormhq.com/news.php
 

barnEbiss

Member
Jul 8, 2001
781
0
16
uskaarj.beyondunreal.com
for the most part a player can click multiplayer and start hosting a game, the game should then show up in the server list and players can now join. also we added a load screen while the map loads! also there are a number of other features added that are minor that have helped fix some problems people had with last Alpha, Priest sacking was one of the last major elements! the next builds that will be released will include proper animations for priests and golems, also we will now be focusing on tech upgrades and tech getting from sacking and focusing on fixing of all known game bugs found and reported!

Few days ago I played a rather lengthy game with the GFX artist and ended up with him thunder rushing me and my priest ending up getting sacked but was good seeing last part of element game play working..

But now we will be focusing on streamlining and getting last units, art in and bug fixing and adding in the AI for single player and then finish implementing the classic NS lobby system for MP game starting.
 
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