Minor problem in 3ds Max 7

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Spiffy935

New Member
Mar 30, 2005
40
0
0
While working on a model in 3ds Max 7, I somehow managed to hide some polygons that will not unhide. As a matter of fact, they just don't appear at all, except when the model is rendered. Does anyone know why this is and what I can do to remove those polys?
 

Thonz

New Member
Jan 6, 2006
6
0
0
Just press "unhide all" in the right-click context menu.
That should fix the problem
 

Spiffy935

New Member
Mar 30, 2005
40
0
0
The Unhide All doesn't work for unhiding them since they don't exist, but they seemed to stop appearing in the render window, so I guess things just magically started working right
 

XepptizZ

What are you lookin at...
May 17, 2004
486
0
0
35
In solitude
Are you sure the normals weren't just flipped? Perhaps you could do a "Select open edges" to see if the polies really are gone.