Maya MEL flags?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Docc

New Member
Apr 1, 2004
1
0
0
Maya is givin' me some trouble. Here I am tryin' to get some custom meshes into my map, and I'm getting told:

"Error: MayaUnrealEd: This command requires atleast one flag"

This happens everytime I try to use the MEL command line in Maya to export a model. I have been using the unEditor.mll in MayaPLE 5.0, the plugin that came with UT2k4.

I type in: "UnrealEd mesh TreeHollow" (without " ", TreeHollow is the name of the mesh set). I have set all the attributes and textures, but I don't know what I'm doin' wrong here. I read that the actual command is "unEditor mesh", but the plugin only supports the command "UnrealEd"...

Anyone know what I need to do to fix this (and what a flag is)?

Side note: Maya and Unreal are on seperate drives, does that matter?