Bot like wife blank stare

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Cpl-Buzzard

New Member
Jul 29, 2009
12
0
0
With my wife
Bots just stand around dont follow path nodes put node at trigger that opens door. When door opens bot does not go out door just paces back and foward.
Are triggers also path nodes notice conection line when doing paths why are there differnt colors paths what do they mean. Blue good red bad can you have to many path nodes. Need lot help on this one
 
Nov 4, 2001
2,196
0
0
36
The Kitchen
Show us a screenshot of the problem area. It's likely you just don't have path nodes on both sides of the doors aligned properly with enough space for them to connect when you build paths. Ensure they aren't too far apart and that there is enough space around them for them to connect, and the path lines should go from red to blue. Blue = good, bots will use it, red = bad, bots might get stuck or fail to use the path.
 

Cpl-Buzzard

New Member
Jul 29, 2009
12
0
0
With my wife
Problem better

Removed some of the nodes guess had to many didnt no what way to go.
Thanks for input got another slite problem trying to build windmill want to
make the blades move with a spindel in middle. Is there any way to make them all movers and to move at the same time without building them one at a
time? Want them to move clockwise if can also how do you make the music play the song one time instead of all the time. THANK YOU
 
Last edited:
Nov 4, 2001
2,196
0
0
36
The Kitchen
The easiest way is to intersect all the blades of the windmill and turn it into one brush, then set it to Physics=PHYS_Rotating and give it an appropriate rotation rate on the axis of choice. Otherwise, you can intersect each one and attach them to a single mover in the center, set up to be a rotating mover, but that's needlessly complex.

If you want music to only play once, put a trigger somewhere that is set to bTriggerOnceOnly=True, have it trigger a MusicEvent, and set the MusicEvent to bOnceOnly with your song of choice. Don't fill in the Music field from your LevelInfo; leave it blank, and just use the triggered MusicEvent. To ensure the music starts at the beginning of the map, be sure to put the trigger right below the playerstart so that it is tripped at the beginning of the map. You'll need to have the Playerstart slightly higher than normal; otherwise the trigger won't be tripped until the player moves (if they spawn within its collision cylinder at the start).
 

dinwitty

DeRegistered User
Nov 10, 1999
860
1
18
midwest,USA
www.qtm.net
I have gotten bots to go thru doors just fine, but check the Alarmpoint.
Yes blue lines means its a better path, you tweak around the paths till you get it.
Tough sometimes. Gets to be more fun when you get them to go up lifts or use traveling movers :p
 

Cpl-Buzzard

New Member
Jul 29, 2009
12
0
0
With my wife
Thanks for all input

Gave up on windmill just made the blades fall on trigger to hard to make all move at the same time. Will try music event and see what happens trying
something that looks cool havent seen on any map yet. Make several sheets
of rain then set them as movers set moving time off just a little looks like sheets of rain moving try it see what you think.
Thanks for all help