IBT weapons and bonus QA

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Burger

Lookin' down the iron-sights...
Aug 9, 2004
319
0
0
36
Brisbane, Australia
Ok, when IWE came out, the 1911 didn't work with QA, untill I changed my bonus.ini file to read:
QAClasses[5]="InfWeaponEnhancement.IWE_1911"
(and added the corresponding texture file)

This worked, but now that IBT has entered the mutator mayhem, the only QA guns that work are the default inf ones (MK23/M9/M67 etc.)

So,
Q1.
What are the IBT weapon class names ("InfWeaponEnhancement.IWE_1911") is the IWE 19111, so I assume the class is something like "INFBallisticTweak.IBT_1911"

Q2.
(Unrelated to IBT though)
How do I create new QA pictures and instal them for other guns?
(Either that or if some amazing, creative person who has allready done it shall share the files)

-Burger
 

Conglomera

Proud Toilet Cleaner
Sep 7, 2001
135
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0
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Algiers, Algeria
Burger said:
Q1.
What are the IBT weapon class names ("InfWeaponEnhancement.IWE_1911") is the IWE 19111, so I assume the class is something like "INFBallisticTweak.IBT_1911"
This is it : "INFBallisticTweak.IBT_1911", "IBT_DE357" for .357 Desert Eagle and "IBT_DE50" for DE .50AE, every other guns kept their original names, I've just replaced INFc or INF by IBT... so for INFc_FAMAS it's IBT_FAMAS for INF_MP5A2 it's IBT_MP5A2 etc...
 

UN17

Taijutsu Specialist
Dec 7, 2003
675
0
16
Regarding QA pictures for all non-default, non INF Bonus weapons, the answer is "you can't do it". It's a bug in the way the new QA handler class is coded in the INF Bonus pack. Someone could create a new QA handler that was capable of handling unknown QA pictures loaded dynamically from their package. I've taken a look at the code, but I'm too busy these days to give it a go.