Friendly Fire Online...

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HanD_of_DarKNesS

Evil Bastard
May 23, 2000
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I'm still with Styx. The forgive system seems to works best.

The message wouldn't have to fill up your entire screen or anything like that. It could simply be placed in small type at the bottom corner of the screen (or something like that), with a pair of colourful buttons allowing you the choice to forgive. You would only get the chance to forgive if you get killed by that player, not if they just clip you, and banning the player's IP for 15 minutes or so seems to make sense as well.

I realize this system isn't completely realistic, but it would work. I like the fact that currently you don't get points for a team-kill, and the player killed doesn't lose a life, but it could styill be a real pain if you keep respawning and having to get back to the action (imagine having to run from one base to the other in EP because you keep getting TK'd).

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Tunafish

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Oct 15, 2000
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Yeah, I think the forgive system is a great idea. It would definitely work better than any other system I've seen. Although you'll probably come across a few eratic players who won't forgive you, so i guess we'll need more than 1 strike before being banned.

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BA Baracus

I pity the fool!
Oct 17, 2000
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I'm with rouge leader

i think it's fine the way it is. you have the option to control the amount of friendly fire damage or remove it completely, can set whether it's directed at the "inflictor" or "inflictee" and if you notice someone TK'ing on purpose, Vote -> Kick -> PlayerName. with the removal of autotaunts/kill messages i bet people are going to be a lot more likely to pay attention to messages so there should be no problem alerting everyone else what's going on too. simple.

i think we've got enough buttons/keys to config as it is and there's no reason to needlessly complicate it even more

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Meshuggah

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Apr 24, 2000
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I am in favor of the Forgive system...Only if it gives the option to forgive after you have been killed.

Also, the current system is decent because you can vote the person off the game too.

But the forgiver is better because you don't have to rally 2/3 of the game players to vote him off.

But A Beg SOB to put FF on 100%, No Mirror damage.

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R-Force

(IF)
Nov 21, 2000
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Well, you forget the asshole who just hurt teammates for fun, but avoid to kill them to not get kicked out... I play Firearms and i did encounter a few llamas who used the autokick feature to annoy other players... They could not be kicked out, but anyone shooting and killing them in retaliation would... They are much worst than the one that kill, since in most game it mean no respawn and you must fight in a weakened state...

I know enough to know that I don't know enough.
 

Farrell

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Oct 19, 2000
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Friendly Fire, my 2 cents.

When I accidentally kill a teamate in CS (only happens occasionally, and usually involves darkness and shadows) I immediately type in "awe crap, sorry man" and the poor guy usually answers "np." Next round as penalty I die right at the start and become a spectator for the rest of the round.

I think that works pretty good for accidental TK's. Maybe in INF if you only kill a single teamate you shouldn't even be forced to spectate for the next round.

For more aggressive TK'rs that go ape crap on their teamates right off the start, maybe something more is needed. 3 TK's in the same round = player is immediately booted, no questions asked. You have to work pretty hard to accidentally kill 3 teamates, and if you do somehow manage to do it accidentally, you should still be kicked, IMHO.

I just don't like the lame FF mirror penalty or toning down FF. I think the INF community will probably be an excellent group of players to have fun with, hopefully FF'ng TK'rs will rarely be an issue until we get alot of CS, TO, and SF converts :)

Final thought:
3 TK's in one round = BOOT.
 

EndlessInfinity

Where is your god now?
Why not have it like when you telefrag someone. If your playing standoff and you get killed by a team mate, you respawn and don't lose a life.

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R-Force

(IF)
Nov 21, 2000
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I'm for the forgive system. Friendly fire is part of real life, it should be part of INF. To avoid abuse, the forgive system is the best way to avoid lamers online... Accident happen, and should be part of the game. Personnaly, i would try to get my foes to shoot at each others. Communication is the key to avoid friendly fire.


Did you know during Desert Strom, most of the allied casualties were due to friendly fire? Of course, the high ops would never say it officially, but there was several occasion of US troops engaging US troops just because one of the groups was occupying an area the other group believed to be in enemy's hands... They did notice their mistakes, but not without some damage done (happened mostly during the night, or during long range bombardment)... The command structure just got in their way.


I played DOD the other day : i had got beind the enemies lines and i suffered some friendly fire... I hastily got a message off to stop shooting at me, that i was the guy inside the enemy's tower... they stopped shooting me and i could harrass the enemy without interference (and them knowing i was there)... It was cool since they actually LISTENED to me, something so rare in multiplayer games...

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billlee

New Member
Jan 21, 2001
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If you want realism, why are you shooting unidentified targets?

As my previous posting in this thread asked:
"Why are you shooting at targets that you haven't identified as hostile?"
"Why are you shooting without clearing your line of fire?"

If you want a standard UT or similar FPS "Shoot first - ask questions later" approach then that is fine (after all, it's your game). But don't then say that is 'realistic'.

If you want realistic, then you don't trade off lives of your team members for the that of the enemy team. Grenades shouldn't be used to assist a team member in hand-to-hand combat with an enemy.

Bill Lee
 

HappymaN

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Dec 13, 2000
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FF should be set to 100% with no mirror damage. If there are any idiots out there, we can simply kick 'em.

Happy Out

"Just Keeping It Happy"
 

LordKhaine

I sing the body electric...
Dec 6, 1999
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I dont think auto-kicking a player for team killing is a good idea. If someone is being lame, people can just vote to kick them anyway.

As Ive seen in TO, its very easy to team kill a large group of people by mistake. If your throwing a grenade and you miss the door..... you get the picture.

LordKhaine
 

The_Fur

Back in black
Nov 2, 2000
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<BLOCKQUOTE><font size="-1">quote:</font><HR>
The solution:
TK-forgive system coupled with a temporary ban.

When somebody TK's you you get an option to forgive him by a simple click of the mouse or something. When the get's 3 unforgiven TK's by the end of the round he's out of there, banned by IP for instance for 15 minutes. This will eliminate those anoying people who hang around one server all the time and make any serious gameplay impossible. They might pis of to another server but they can't do too much damage there either, this way they are but a mere nuisance.

[/quote]

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DredDamo

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Nov 30, 2000
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What about cheating?

The biggest problem in most online multiplayer games isn't the fact that you kill someone on your team by accident or through incompetence. For those instances, either the forgiveness or 100% mirror (although the killed player still dies, like he would in real life) would work fine - s/he can come back next game and learn from mistakes. But you need something more, like the 2 strikes you're BANNED! for those 10-year old morons (or 15, or 18 or whatever :) that every online game inevitably brings...

Can you see the potential for mayhem in 1-life games for systems like that? Even a single player bent on PK'ing can get 1 person out of the game with the 100% mirror; then reconnect and get another one! And so on...

Damodred

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AtmaWeapon III

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May 23, 2000
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How would you know who shot you?

assuming this hasn't already been covered..

the problem with relying on kicking/banning a repeat TK'er is that we don't have 'playerX killed playerY ' messages in INF...unless other team members were observing it happening,it could go unnoticed who was doing it.
And how would you know the name of the team member that shot you unless you were facing them long enough for their name to appear on your screen while they were shooting you?
This doesn't necessarily apply to particularly brash, deliberate TK'ers, however .

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Galaddin

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Mar 15, 2000
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Well maybe the server could issue a warning the first time a person shoots a team mate and if it happens too often, it could alert the rest of the team and appropriate action could be taken.

It's a wise person who knows the difference between free speech and cheap talk.
 

70sPornStar

New Member
Jun 19, 2000
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Well when counting TK's the IP should be logged so the reconnect feature will not work...

thats what so many TKers in CS do... they TK one or two, type retry into the console and the number of TK's counted is reset...