vertex blending

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jimm

New Member
Aug 21, 2004
7
0
0
i have been trying to use the texture blending .ive created a static mesh painted the vertexs and modified one of the shaders from the udn examples.this all works fine except the static doesnt seem to be getting lit in the map.it looks unlit just bright.any ideas ? cheers
 

Bot_40

Go in drains
Nov 3, 2001
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0
36
York, UK
Make sure you don't have "use vertex colours" tuned on in the static mesh browser, and when you place the mesh set bDynamicLighting (or something) to false. Not sure what else it could be... bStaticLighting = true?
Also, make sure you put your combiner as the difuse material in a shadar material and use the shadar on your mesh not the combiner directly (apparently you have to do this though I never tried it without)
And make sure you didn't set a material for self-illumination or anything
Oh, and make sure you didn't set some stupid property like bUnlit to true :p
 

jimm

New Member
Aug 21, 2004
7
0
0
ive got the lighting right but the multi texturing seems to have gone :) i havent had the time to really check it out.ill let you know how i get on.are their any map you know use multi texturing ,if so could you point me in their direction so i can check them out .thanks again for your help :)
 

jimm

New Member
Aug 21, 2004
7
0
0
ive got it working. ;) cheers i created a shader and added the modifier to the diffuse channel :) cheers
 

jimm

New Member
Aug 21, 2004
7
0
0
i didnt use ple but i did use maya.if you goto the udn network theirs a vertex blending downloadable example ,you can see how the shaders set up :) im not sure if it will work with ple as its just recently been supported on maya with the latest release of axctorx.
 
Unfortunately the PLE only uses plug-ins written specifically for it which means exporting to UED is limited to use of the included UnEditor exporter/shelf. Currently UnEditor does not support vertex colors and I was hopeful that you had found a workaround. thanks Jimm