I've searched around (google and this forum) and i also own the Mastering Unreal book, but i've been unable to find an answer to my question.
I'm pretty much a beginner when it comes to UT2004 + the Editor, ive added movers/aiscript/terrain etc, but i can't seem to find a way to move Volumes (aka LavaVolume) when an event is triggered using the ScriptedTrigger? I was wondering if there was a way of attaching a mover to the volume, or if there is an actor which can do this? The ultimate aim im trying to do is to take 5 damage per second in a given area to resemble a gas leak, and it needs to be able to be turned off (via a gas turner thing).
Thanks for the help,
Addicted
I'm pretty much a beginner when it comes to UT2004 + the Editor, ive added movers/aiscript/terrain etc, but i can't seem to find a way to move Volumes (aka LavaVolume) when an event is triggered using the ScriptedTrigger? I was wondering if there was a way of attaching a mover to the volume, or if there is an actor which can do this? The ultimate aim im trying to do is to take 5 damage per second in a given area to resemble a gas leak, and it needs to be able to be turned off (via a gas turner thing).
Thanks for the help,
Addicted