Server Crash Error

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{GD}Odie3

You Give Odie a Boner
Nov 19, 2001
1,247
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Austin Texas
ghostdogs.net
I have been hearing about TDM/DTAS Server Crashes. For the crashes on Shan's TDM Server the last few look like this:

appError called:
Assertion failed: NumInRec<=RELIABLE_BUFFER [File:G:\dev\nacput\Utpg_451\Engine\Src\UnChan.cpp] [Line: 262]
Executing UObject::StaticShutdownAfterError
QueueIt
UChannel::ReceivedRawBunch
DispatchDataToChannel
BunchData
UNetConnection::ReceivedPacket
UNetConnection::ReceivedRawPacket
UTcpNetDriver::TickDispatch
UpdatePreNet
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Assertion failed: NumInRec<=RELIABLE_BUFFER [File:G:\dev\nacput\Utpg_451\Engine\Src\UnChan.cpp] [Line: 262]



History: QueueIt <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.​

Any ideas? Any other TDM/DTAS Server have this type of crash error in their logs?

Thanks
 

{GD}Odie3

You Give Odie a Boner
Nov 19, 2001
1,247
3
38
55
Austin Texas
ghostdogs.net
I see this type of an error too on some server crashes.

AActor::GetAnim
UObject::processEvent
(INF_chM4A1supFL DM-INF-ResearchSite.INF_chM4A1supFL8, Function INF_Core.INFc_Weapon.Idle.EndState)
UObject::GotoState
UObject::processEvent
(BSProj40mm DM-INF-ResearchSite.BSProj40mm359, Function Engine.Projectile.Touch)
TouchTo
AActor::BeginTouch
ULevel::MoveActor
AActor::physProjectile
AActor::performPhysics
AActor::Tick
TickAllActors
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!



History: AActor::GetAnim <- UObject::processEvent <- (INF_chM4A1supFL DM-INF-ResearchSite.INF_chM4A1supFL8, Function INF_Core.INFc_Weapon.Idle.EndState) <- UObject::GotoState <- UObject::processEvent <- (BSProj40mm DM-INF-ResearchSite.BSProj40mm359, Function Engine.Projectile.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::MoveActor <- AActor::physProjectile <- AActor::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.​
 

Neabit

New Member
Oct 10, 2004
158
0
0
40
I dont know what is causing the crashes...

We had install InfSecureValidate but continued to become Line:262 crashes.

I will test TO Patch if i get 436 webadmin under linux to work and hope that can fix the problem.