I have been hearing about TDM/DTAS Server Crashes. For the crashes on Shan's TDM Server the last few look like this:
Any ideas? Any other TDM/DTAS Server have this type of crash error in their logs?
Thanks
appError called:
Assertion failed: NumInRec<=RELIABLE_BUFFER [File:G:\dev\nacput\Utpg_451\Engine\Src\UnChan.cpp] [Line: 262]
Executing UObject::StaticShutdownAfterError
QueueIt
UChannel::ReceivedRawBunch
DispatchDataToChannel
BunchData
UNetConnection::ReceivedPacket
UNetConnection::ReceivedRawPacket
UTcpNetDriver::TickDispatch
UpdatePreNet
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Assertion failed: NumInRec<=RELIABLE_BUFFER [File:G:\dev\nacput\Utpg_451\Engine\Src\UnChan.cpp] [Line: 262]
History: QueueIt <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exiting due to error
Exiting.
Assertion failed: NumInRec<=RELIABLE_BUFFER [File:G:\dev\nacput\Utpg_451\Engine\Src\UnChan.cpp] [Line: 262]
Executing UObject::StaticShutdownAfterError
QueueIt
UChannel::ReceivedRawBunch
DispatchDataToChannel
BunchData
UNetConnection::ReceivedPacket
UNetConnection::ReceivedRawPacket
UTcpNetDriver::TickDispatch
UpdatePreNet
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Assertion failed: NumInRec<=RELIABLE_BUFFER [File:G:\dev\nacput\Utpg_451\Engine\Src\UnChan.cpp] [Line: 262]
History: QueueIt <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exiting due to error
Exiting.
Any ideas? Any other TDM/DTAS Server have this type of crash error in their logs?
Thanks