UE3 - UT3 Kismet/Matinee Efficiency Question

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usman1701

New Member
Mar 24, 2009
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Hi everyone,

Will it make a difference if a matinee sequence starts at the beginning of the game using a level startup even though the player cannot see the matinee sequence happening because its taking place in another room. Or should the sequence start via a trigger when the player reaches closer to the room with the matinee sequence.

Would using a trigger make the game more efficient in terms of cpu memory processing or something or would it make no difference.

The question sounds complicated I know!

Any help would be appreciated.
 

Wormbo

Administrator
Staff member
Jun 4, 2001
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Germany
www.koehler-homepage.de
No doubt, doing something is more work than not doing it. If the matinee sequence is just for visual effects, I guess you could start/stop it via Touch Status of a TriggerVolume large enough to enclose the area from which the sequence animations are visible.