![]() |
|
|
#1 |
|
[UT200x-Skinning]: Making skins of good quality with low effort
This tutorial shows some easy tricks to let your skin become looking more professional. It is ment for beginners and so there are only some basic clues to be found here, but if you practise and try out more you`re skins can become pretty nice with less effort. Personally I used Paintshop Pro 10 for skinning, so the usage might differ in other programmes.
First of all I want to tell you how many people rate skin quality: Bad: Simply added some colors in upaint, no shading effects, no teamcolors Good: There are different UT-textures used, the skin has teamcolors, good portrait and it looks quite professional. Great: New ideas, new textures, just awesome looking (can also be done with UT textures if you are creative) If you have problems in working with layers, just focus on good recolors for the moment and take also a look at the other turorials. Download Link for this skin created in this tutorial: Team Spark Fist Last edited by SaD; 7th Dec 2009 at 08:36 AM. |
|
|
|
|
|
#2 |
|
Ok, enough talking, let`s start. Today I will skin a robot without any masked out stuff (you should leave this out at the beginning), I have never skinned it before, so it is quite about time for this
![]() We open the original texture and maybe want to greyscale or recolor it. This is no must, but people playing my skins know me for darker skins with bright colors ![]()
|
|
|
|
|
|
#3 |
|
|
|
|
#4 |
|
|
|
|
#5 |
|
The gold looks nice? Yes, that`s true, but at the moment we are only recoloring...Time for a small change. Let`s add a shiny effect to that gold!
First of all, add a layer to your bitmap: ![]() Now we need a good reference image, I will use the one I created when skinning some egyptians (Team Star Blade). UT has many good grafics you can use for this purpose, or just google for it, but you should never ever use stuff of other persons without their permission! You can find a good gold effect on Diva`s/Memphis` original bitmap. ![]() Ok, let`s mark the wished area and copy the effect into it. After doing this, just open the properties of the layer and play with the blend ranges until you have a good result. ![]() When you are happy just merge all layers and save the bitmap
|
|
|
|
|
|
#6 |
|
|
|
|
#7 |
|
After using additional stuff of Widowmaker and ClanLord the head looks like this now:
![]() Woohoo, that is the moment I want to release this skin. Inititally it was planned for this tut only, but I like what I see here. Ok, after some time we are ready for the comparison: ![]() Nice what we got here, remember we only took stuff from Diva, Widowmaker Barktooth and Clanlord! |
|
|
|
|
|
#8 |
|
|
|
|
#9 |
|
Ok, the skin is ready for testplay now. We should keep in mind, that the original upaint generated portrait is well....not good, let`s say it that way and so we go for something different. Either follow klasnic`s great tutorial, make an ingame shot after winning a deathmath or simply move all other upl-files out of the system folder (do not delete them, you should recopy them later). With our new skin the only one in the game we can easily let have him posing in the highscore screen in single player mode.
![]() I combine this with another good background image, I made the seen one from scratch in Paintshop and è voilà our portraits look quite professional:
|
|
|
|
|
|
#10 |
|
The skinning part is over now, you should finish the skin by making a proper upl (tutorial) and maybe also a nice bio (tutorial).
Keep in mind, that all you need is practise, practise and practise. If you manage to do all tricks of this tutorial and keep experimenting new stuff, Your works will get better. Happy skinning! |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|