Bug and Tweak List - will update periodically.
THIS IS A COMPILATION OF BUGS THAT HAVE BEEN POSTED: I HAVE GONE THROUGH ALMOST ALL OF THE POSTS AND COME UP WITH THESE THUS FAR. SOME ARE DIRECT QUOTES TAKEN FROM THE RESPECTIVE POSTS.
Major Bugs:
- Linux server: unstable for unknown reason. Crashes between each map load - http://forums.beyondunreal.com/showthread.php?t=151272
- Server crashes if laser tripmine placed one on the node.
Gameplay affecting Bugs - see also class bugs afterwards:
- There is no immunity after spawning - needs immunity which wears off the moment you shoot or wears off after 2 seconds.
- No way of knowing where you are deploying - no name until you click on the place you want to deploy, the name pops up, but if you switch to another deploy point, the name doesn't change it still calls it where you clicked the first time - unless you click in again - basically, the name of the deploy should be blatantly visible.
- Occasionally, still can not redeploy after dying.
- Rarely, if you get gutblowed, you can not re-deploy.
- Exiting a moving vehicle will sometimes result in getting run over
- Nice now your vision actually gets coverd with flame! Bad thing is that it only clouds your vision if you look straight down so it isnt really a penalty right now
- Sometimes when your character gets killed while in a vechile you get sent back to deploy and get stuck perminately in spectator mode. Suicide command does not work because you have not respawned yet.
- Sometimes when your character gets killed near a vechile and you press the use key you will be able to drive around till someone kills the vechile. When they do kill the vechile you get stuck in spectator mode upon redeploying. (Old bug still ingame)
- Sometimes your character respawns without a weapon and is able to hack stuff. You then are respawned out of no where back at the deploy you chose and a ghost/clone character is left at the last point where you were located.
- Sometimes you can still gutblow yourself by dodging into the front blades even though the vechile is not in motion. You can also use the vechile exploit to be able to drive the vechile while dead. This to result in a redeployed character stuck in spectator mode. (previouly stated bug)
- After hacking a door, it will not open automatically - until you walk away and re-engage it.
- while you crouch you cant enter a veicule
- while you crouch behind an object if you throu any grenade it will hit that object wich means it will take your health too
- can not crouch in the air
- You can still rotate 360 and shoot the machine gun thru the tank, killing enemy behind you.
Ranger:
- When a ranger Zooms with the sniper and changes weapon before he zooms out, the zoom will get stuck, meaning you can snipe with any weapon the ranger posesses.
- Crosshairs aren't accurate when you zoom in.
Tech:
- If you go to a weapon resupply right after spawning - you can have 2 auto turrets and 2 rocket turrets to deploy.
- If you pick drop a turret, pick it up, you can't put it back down.
- Depolayables - Do not fire on enemy deployables anymore
Gunner:
- Flame thrower clouds do not disappear or cause any damage.
- Sometimes after reloading the rocket launcher, the alt-fire lockon will not actually lock on to targets. You have to release the shot dumb-fire before you can start locking on again.
- When using the conc grenade to try to concjump, the nade always gets thrown in front of you, even if you shoot straight down - look in 3rd person, you'll see.
- If you fire all 6 grenades, reload, and switch back you need to hit R to 'unjam' the launcher because it refuses to load one into the chamber (6 ammo, 0 clip).
- Spontaneously exploding mines (both laser and land)
Vehicles:
- The juggers cannon aim still gets messed up when its on nonflat ground
- The leftovers of a vehicle when it doesnt explode into nothingness creates a car explotion sound everytime it bounces instead of when it actually explodes
Important Tweaks that should be implemented ASAP:- Don't know when being shot, not enough feedback from weapons.
- Notification on HUD that you have been targetted by the Gunners seeking missles.
- Sound effects for the auto turrets need to be louder. I've walked past them and not known it was there until I died
- The twinkling as first person when having the art needs to be removed.
- The turrets are still almost impossible to localise when theyre fireing and if youre not like really close you wont hear them either
- Right now the pistol fires fast as hell, probably too fast. I would try something like 3.5-4 rounds a second
- Force walls are too weak, the actual wall itself should be able to withstand at least 3/4 rockets of damage - the actual poles needs 1 rocket of health.
- The classes jump height etc is still not correct (at least not for the tech) he still has problems getting up from for example cave on sunset beach. Yhis should be easy to fix... all the 3 characters should be able to get up from cave (precisely) with a normal double jump without mantling (u2xmp style)
- The dodging issue needs a fix imo, you can read the whole... drama right http://forums.beyondunreal.com/showthread.php?t=151325
- able to switch weapons, while you are reloading. If this is not acceptable, at least allow us to switch weapons and abort reloading.
- Tighter turning radius on the raptor
- Some way to aim with the machine gun in the jug or at least a sight showing you were you will hit - basically, there's no way to change the direction of the firing gun or any crosshairs.
- Vehicle collisions and accidents should do alot more damage to the vehicle
- team speak : when a ally speaks, we can't see its position, I just see (redeploying) instead (ie : the others see [FXMP]KamiBen (redeploying) : <-- I'm hacking this, where I see [FXMP]KamiBen (cliff generator) : <-- I'm hacking )
Non-Gameplay Bugs:
- On game end, toplist doesn't show.
- On game end, people can still move about and do things.
- If your in a vehicle and the game ends, you can hop out and run about in 1st person. I will try to see what happens when I attempt to get an artifact. (see above)
- Hack effect still isn't the same in online game as instant action.
- When viewing the deploy point, you can see tracer fire that hits the deploy pole that appears coming from no where.
- Sometimes the spawn particle effect is triggered at the respawn point if you only change to it, even if its in the middle of its countdown
- When people die and having clicked to re-deploy, they are sitting upwards - might not be a bug, but it should be changed as people mistake them for being alive.
- Weapon display still there if you check no weapon.
- if you try using the the in game team switch, it won't go away. (you have to use the esc menu to change teams)
- When you steal an artifact it still says that you are spectating.
- Demorecording: http://forums.beyondunreal.com/showthread.php?t=151417 and http://forums.beyondunreal.com/showthread.php?t=151677
- if you time it right and click through a deploy when it is spawning, you will make a copy of yourself - although not controllable.
- when arts are stuck to the door, their glow doesn't travel with them
- in light of implementation of customs crosshairs, only can get default to work.
- Weapon reload sounds are not always correctly when compared to the animation. Fire one round and reload, see and hear that the sound and animation is correct, then try fire all roudns and let the gun automatically reload, now see that it is not correct
- If you zoom with the sniper you can clearly see that the mittle of the aimcurse is not 100% correctly alined, its not a cross, a line of pixels are a little dissaligned.
- The reload sounds are volumewise alot louder tan the actuall fire sound
- I dont know why but when I hacked a gen and pressed the use button a couple of times, the glowing effect on the generator got stuck
- Dodge animation wrong
- When you pick up a ammo pack with a gunner it switches your weapon to the rocket launcher instead of just reloading what you already have.
- On the chose class screen we no longer have the spec option listed there wich means that if we chose a classe we cant go back to spectator
- You can see an EMP graphic through all terrain
- The shake'ing jug turret anim getting stuck bug. (Standard on either primary attack or secondary attack the turret is shook. This anim however end in a slightly angled position.)
-The live weapons off the unpowered vehicle bug (Weapons are still active even on unpowered vehicles)
-The join spectator team bug (When joining spec there is no way to return in either blue or red team)
- you dont have the flash effect of the conc grenades if you man a car
- if you place a trip mine at a unmanned car you can drive away and they dont explode. actually the laser stays where youve plantet the mine while the mine itself drives with the car.
If you now walk through the beam the explosion is at the place where youve planted the mine
- you cant place laser trip mines on the ground on valleyofapes, but still you can do it in the towers which results in the error above
- rocket-launcher secondary does not result in an explosion if you fire it standing close to the wall
- Energy wins. It seems that most of the time running out of energy makes you *win* the game instead of lose it. Sometimes it works correctly though.
- When you change teams while in a vehicle the vehicle keeps your old team color. If you destroy it (now on the other team) the game gives you points as if it were an enemy vehicle. If you get into the vehicle the game plays the "carjacked" sound from ut2k4.
- Annoucer stays on no matter what. I myself perfer NOT to have an annoucer. And yes, I have adjusted all the settings.
- Under the Settings menu, then to Weapons tab, the guns don't float on the right axis. (yeah, i know...who cares...it's still a bug)
Maps:
Garden: you can still boost the raptor into the walls on the sides of the bases.
Garden: Big base doors only open when you are in the very center of them.
Fox: low fog - problem with texture shading.
Murkywoods: Blue base, invisible wall on the left side of it, if you are looking into the center of the map.
Rampant: ?bug - cannot jump out the window in the base where the health stations are. i guess you can't jump/duck.
Sirocco: if you hack a gen, the gen's color doesn't change.
ValleyofApes: http://forums.beyondunreal.com/showthread.php?t=151400
Alcazar: http://forums.beyondunreal.com/showthread.php?t=151387
Kaminari: http://forums.beyondunreal.com/showthread.php?t=152218
Bigger map bug list:
http://forums.beyondunreal.com/showthread.php?t=151228
?Bugs(Might not be bugs):
- Yellow polygoned turrets when you are close to them.
- On respawn the tech auto-switches to the Shotgun (weapon 2) All the other classes switch to weapon 1. In U2XMP the tech switched to the Assault Rifle
- When you press [f4] to get a pretty behind view of a gunner, and then deside to fire a bit, the missiles go straight through whatever is infront of you. Never hits anything. When you press [f4] again, the aimer isn't centered. It is were the missile was fired (because that part of the aimer follows the missile.) Everything is fine if you fire one more time.
- Force Walls don't seem to change to green when you Use them to pass through.
- The machinegun turret through jug bug (You can shoot through the jug with the new machinegun)
- The killed playername ut2004 style on top doesn't show doublekills with vehicles bug (see previous sentence)
- The switching places view bug (If you switch place the view will auto-reset to a 45 degree angle.)
- The Deploy switch view bug (The view resets when scrolling through deploys)
- I'm still getting the same loading screen with the female ranger. The text changes, but the picture does not.
Bot Bugs:
- Bots don't return arts after getting one.
- They use vehicles but don't know how to move them.
- They do not hack gens or spawn positions.
Game Tweaks:
- Not only the little skull icon when dead, but also their normal indicator icon are not in the little map at the base of the screen. (Which gave pos, class and low health/shield/ammo)
- show ping on the scoreboard.
- You have to specify a class at the start of every map otherwise u cant spawn - have a default class
- The inventory station sound effects are real quiet
- swimming animation
- additional ranger frames for movement as they appear to be fixed in position but jumping about.
- making the small map indicator at the bottom of the hud, half colored red and half colored blue for directional purposes.
- The number of landmines/laser-mines/auto-turrets/rocket turrets are not available on the hud.
- An uninstaller
- But why can we not see raindrops in the water, like u can see in Troopers: Dawn of Destiny-Dagobah CTF? Think it would make it more real
- In game tutorial.
- mini map : the icon of team mates does not represents its class (ie : a ranger with the icon of a gunner)
- Most weapons shoot sound is alot lower volume than the reload sound. It should be vice versa
Balance/Weapon/class tweaks:
- the alt fire lockon should be easy to get for all 4 pieces, but the time in between EACH release of the entire rockets should be delayed to the amount of time it takes to shoot out 2 rockets. Right now it looks like FMI has put in a delay between each piece locking on.
- Autoturrets cause too much damage too fast.
- Autoturrets may need slight range increase
Vehicle Tweaks:
- The raptor still doesnt respond like it should. It seemes too light cause when you break and want to slide to your left the two back wheels lifts slightly from the ground hindering it from making the slide, it needs more weight or something, try to look at onlsaughts vehicle it can also slide but does not have the same problem.
- Option to have defaulted first person view for vehicles.
- Damage coming out of the raptor still occurs if it's moving.
- I see that youve added a raptor-straight-in-the-air fix hindering it from falling uppside down, which is great, its just that I think it should freeze its position slowly instead of hitting the same angle every time, straight horisontial positions, it can sometimes become a pain to boost up a hill cause the raptors seems to want to drive through it
- Right now, when you blow up a vehicle with for example an emp grenade even the wreck gets blown up, almost the only way to see some kind of still intact vehicle leftovers you have to destroy it with a weak gun like the assault gun. IMO the vehicle should ALWAYS turn into a wreck, not nothingness, no matter what weapon you use. Then AFTER that, you can blow up the leftovers.
- I "think" the up and down limits on the tank need to be upped a bit. Espcially the max "UP". I can remember shooting higher in XMP than I can now.
THIS IS A COMPILATION OF BUGS THAT HAVE BEEN POSTED: I HAVE GONE THROUGH ALMOST ALL OF THE POSTS AND COME UP WITH THESE THUS FAR. SOME ARE DIRECT QUOTES TAKEN FROM THE RESPECTIVE POSTS.
Major Bugs:
- Linux server: unstable for unknown reason. Crashes between each map load - http://forums.beyondunreal.com/showthread.php?t=151272
- Server crashes if laser tripmine placed one on the node.
Gameplay affecting Bugs - see also class bugs afterwards:
- There is no immunity after spawning - needs immunity which wears off the moment you shoot or wears off after 2 seconds.
- No way of knowing where you are deploying - no name until you click on the place you want to deploy, the name pops up, but if you switch to another deploy point, the name doesn't change it still calls it where you clicked the first time - unless you click in again - basically, the name of the deploy should be blatantly visible.
- Occasionally, still can not redeploy after dying.
- Rarely, if you get gutblowed, you can not re-deploy.
- Exiting a moving vehicle will sometimes result in getting run over
- Nice now your vision actually gets coverd with flame! Bad thing is that it only clouds your vision if you look straight down so it isnt really a penalty right now
- Sometimes when your character gets killed while in a vechile you get sent back to deploy and get stuck perminately in spectator mode. Suicide command does not work because you have not respawned yet.
- Sometimes when your character gets killed near a vechile and you press the use key you will be able to drive around till someone kills the vechile. When they do kill the vechile you get stuck in spectator mode upon redeploying. (Old bug still ingame)
- Sometimes your character respawns without a weapon and is able to hack stuff. You then are respawned out of no where back at the deploy you chose and a ghost/clone character is left at the last point where you were located.
- Sometimes you can still gutblow yourself by dodging into the front blades even though the vechile is not in motion. You can also use the vechile exploit to be able to drive the vechile while dead. This to result in a redeployed character stuck in spectator mode. (previouly stated bug)
- After hacking a door, it will not open automatically - until you walk away and re-engage it.
- while you crouch you cant enter a veicule
- while you crouch behind an object if you throu any grenade it will hit that object wich means it will take your health too
- can not crouch in the air
- You can still rotate 360 and shoot the machine gun thru the tank, killing enemy behind you.
Ranger:
- When a ranger Zooms with the sniper and changes weapon before he zooms out, the zoom will get stuck, meaning you can snipe with any weapon the ranger posesses.
- Crosshairs aren't accurate when you zoom in.
Tech:
- If you go to a weapon resupply right after spawning - you can have 2 auto turrets and 2 rocket turrets to deploy.
- If you pick drop a turret, pick it up, you can't put it back down.
- Depolayables - Do not fire on enemy deployables anymore
Gunner:
- Flame thrower clouds do not disappear or cause any damage.
- Sometimes after reloading the rocket launcher, the alt-fire lockon will not actually lock on to targets. You have to release the shot dumb-fire before you can start locking on again.
- When using the conc grenade to try to concjump, the nade always gets thrown in front of you, even if you shoot straight down - look in 3rd person, you'll see.
- If you fire all 6 grenades, reload, and switch back you need to hit R to 'unjam' the launcher because it refuses to load one into the chamber (6 ammo, 0 clip).
- Spontaneously exploding mines (both laser and land)
Vehicles:
- The juggers cannon aim still gets messed up when its on nonflat ground
- The leftovers of a vehicle when it doesnt explode into nothingness creates a car explotion sound everytime it bounces instead of when it actually explodes
Important Tweaks that should be implemented ASAP:- Don't know when being shot, not enough feedback from weapons.
- Notification on HUD that you have been targetted by the Gunners seeking missles.
- Sound effects for the auto turrets need to be louder. I've walked past them and not known it was there until I died
- The twinkling as first person when having the art needs to be removed.
- The turrets are still almost impossible to localise when theyre fireing and if youre not like really close you wont hear them either
- Right now the pistol fires fast as hell, probably too fast. I would try something like 3.5-4 rounds a second
- Force walls are too weak, the actual wall itself should be able to withstand at least 3/4 rockets of damage - the actual poles needs 1 rocket of health.
- The classes jump height etc is still not correct (at least not for the tech) he still has problems getting up from for example cave on sunset beach. Yhis should be easy to fix... all the 3 characters should be able to get up from cave (precisely) with a normal double jump without mantling (u2xmp style)
- The dodging issue needs a fix imo, you can read the whole... drama right http://forums.beyondunreal.com/showthread.php?t=151325
- able to switch weapons, while you are reloading. If this is not acceptable, at least allow us to switch weapons and abort reloading.
- Tighter turning radius on the raptor
- Some way to aim with the machine gun in the jug or at least a sight showing you were you will hit - basically, there's no way to change the direction of the firing gun or any crosshairs.
- Vehicle collisions and accidents should do alot more damage to the vehicle
- team speak : when a ally speaks, we can't see its position, I just see (redeploying) instead (ie : the others see [FXMP]KamiBen (redeploying) : <-- I'm hacking this, where I see [FXMP]KamiBen (cliff generator) : <-- I'm hacking )
Non-Gameplay Bugs:
- On game end, toplist doesn't show.
- On game end, people can still move about and do things.
- If your in a vehicle and the game ends, you can hop out and run about in 1st person. I will try to see what happens when I attempt to get an artifact. (see above)
- Hack effect still isn't the same in online game as instant action.
- When viewing the deploy point, you can see tracer fire that hits the deploy pole that appears coming from no where.
- Sometimes the spawn particle effect is triggered at the respawn point if you only change to it, even if its in the middle of its countdown
- When people die and having clicked to re-deploy, they are sitting upwards - might not be a bug, but it should be changed as people mistake them for being alive.
- Weapon display still there if you check no weapon.
- if you try using the the in game team switch, it won't go away. (you have to use the esc menu to change teams)
- When you steal an artifact it still says that you are spectating.
- Demorecording: http://forums.beyondunreal.com/showthread.php?t=151417 and http://forums.beyondunreal.com/showthread.php?t=151677
- if you time it right and click through a deploy when it is spawning, you will make a copy of yourself - although not controllable.
- when arts are stuck to the door, their glow doesn't travel with them
- in light of implementation of customs crosshairs, only can get default to work.
- Weapon reload sounds are not always correctly when compared to the animation. Fire one round and reload, see and hear that the sound and animation is correct, then try fire all roudns and let the gun automatically reload, now see that it is not correct
- If you zoom with the sniper you can clearly see that the mittle of the aimcurse is not 100% correctly alined, its not a cross, a line of pixels are a little dissaligned.
- The reload sounds are volumewise alot louder tan the actuall fire sound
- I dont know why but when I hacked a gen and pressed the use button a couple of times, the glowing effect on the generator got stuck
- Dodge animation wrong
- When you pick up a ammo pack with a gunner it switches your weapon to the rocket launcher instead of just reloading what you already have.
- On the chose class screen we no longer have the spec option listed there wich means that if we chose a classe we cant go back to spectator
- You can see an EMP graphic through all terrain
- The shake'ing jug turret anim getting stuck bug. (Standard on either primary attack or secondary attack the turret is shook. This anim however end in a slightly angled position.)
-The live weapons off the unpowered vehicle bug (Weapons are still active even on unpowered vehicles)
-The join spectator team bug (When joining spec there is no way to return in either blue or red team)
- you dont have the flash effect of the conc grenades if you man a car
- if you place a trip mine at a unmanned car you can drive away and they dont explode. actually the laser stays where youve plantet the mine while the mine itself drives with the car.
If you now walk through the beam the explosion is at the place where youve planted the mine
- you cant place laser trip mines on the ground on valleyofapes, but still you can do it in the towers which results in the error above
- rocket-launcher secondary does not result in an explosion if you fire it standing close to the wall
- Energy wins. It seems that most of the time running out of energy makes you *win* the game instead of lose it. Sometimes it works correctly though.
- When you change teams while in a vehicle the vehicle keeps your old team color. If you destroy it (now on the other team) the game gives you points as if it were an enemy vehicle. If you get into the vehicle the game plays the "carjacked" sound from ut2k4.
- Annoucer stays on no matter what. I myself perfer NOT to have an annoucer. And yes, I have adjusted all the settings.
- Under the Settings menu, then to Weapons tab, the guns don't float on the right axis. (yeah, i know...who cares...it's still a bug)
Maps:
Garden: you can still boost the raptor into the walls on the sides of the bases.
Garden: Big base doors only open when you are in the very center of them.
Fox: low fog - problem with texture shading.
Murkywoods: Blue base, invisible wall on the left side of it, if you are looking into the center of the map.
Rampant: ?bug - cannot jump out the window in the base where the health stations are. i guess you can't jump/duck.
Sirocco: if you hack a gen, the gen's color doesn't change.
ValleyofApes: http://forums.beyondunreal.com/showthread.php?t=151400
Alcazar: http://forums.beyondunreal.com/showthread.php?t=151387
Kaminari: http://forums.beyondunreal.com/showthread.php?t=152218
Bigger map bug list:
http://forums.beyondunreal.com/showthread.php?t=151228
?Bugs(Might not be bugs):
- Yellow polygoned turrets when you are close to them.
- On respawn the tech auto-switches to the Shotgun (weapon 2) All the other classes switch to weapon 1. In U2XMP the tech switched to the Assault Rifle
- When you press [f4] to get a pretty behind view of a gunner, and then deside to fire a bit, the missiles go straight through whatever is infront of you. Never hits anything. When you press [f4] again, the aimer isn't centered. It is were the missile was fired (because that part of the aimer follows the missile.) Everything is fine if you fire one more time.
- Force Walls don't seem to change to green when you Use them to pass through.
- The machinegun turret through jug bug (You can shoot through the jug with the new machinegun)
- The killed playername ut2004 style on top doesn't show doublekills with vehicles bug (see previous sentence)
- The switching places view bug (If you switch place the view will auto-reset to a 45 degree angle.)
- The Deploy switch view bug (The view resets when scrolling through deploys)
- I'm still getting the same loading screen with the female ranger. The text changes, but the picture does not.
Bot Bugs:
- Bots don't return arts after getting one.
- They use vehicles but don't know how to move them.
- They do not hack gens or spawn positions.
Game Tweaks:
- Not only the little skull icon when dead, but also their normal indicator icon are not in the little map at the base of the screen. (Which gave pos, class and low health/shield/ammo)
- show ping on the scoreboard.
- You have to specify a class at the start of every map otherwise u cant spawn - have a default class
- The inventory station sound effects are real quiet
- swimming animation
- additional ranger frames for movement as they appear to be fixed in position but jumping about.
- making the small map indicator at the bottom of the hud, half colored red and half colored blue for directional purposes.
- The number of landmines/laser-mines/auto-turrets/rocket turrets are not available on the hud.
- An uninstaller
- But why can we not see raindrops in the water, like u can see in Troopers: Dawn of Destiny-Dagobah CTF? Think it would make it more real
- In game tutorial.
- mini map : the icon of team mates does not represents its class (ie : a ranger with the icon of a gunner)
- Most weapons shoot sound is alot lower volume than the reload sound. It should be vice versa
Balance/Weapon/class tweaks:
- the alt fire lockon should be easy to get for all 4 pieces, but the time in between EACH release of the entire rockets should be delayed to the amount of time it takes to shoot out 2 rockets. Right now it looks like FMI has put in a delay between each piece locking on.
- Autoturrets cause too much damage too fast.
- Autoturrets may need slight range increase
Vehicle Tweaks:
- The raptor still doesnt respond like it should. It seemes too light cause when you break and want to slide to your left the two back wheels lifts slightly from the ground hindering it from making the slide, it needs more weight or something, try to look at onlsaughts vehicle it can also slide but does not have the same problem.
- Option to have defaulted first person view for vehicles.
- Damage coming out of the raptor still occurs if it's moving.
- I see that youve added a raptor-straight-in-the-air fix hindering it from falling uppside down, which is great, its just that I think it should freeze its position slowly instead of hitting the same angle every time, straight horisontial positions, it can sometimes become a pain to boost up a hill cause the raptors seems to want to drive through it
- Right now, when you blow up a vehicle with for example an emp grenade even the wreck gets blown up, almost the only way to see some kind of still intact vehicle leftovers you have to destroy it with a weak gun like the assault gun. IMO the vehicle should ALWAYS turn into a wreck, not nothingness, no matter what weapon you use. Then AFTER that, you can blow up the leftovers.
- I "think" the up and down limits on the tank need to be upped a bit. Espcially the max "UP". I can remember shooting higher in XMP than I can now.
Last edited: