WARNING - This contains a lot of SH*T
@Nevzat
Good question.
Of course, it is still UT99, but adding several 2K4 style mods and extras into 1 mod (not sure if he's using the UT Community SDK).
You can just play an original map, or use a weapon swapper mutator to choose your layout.
The Xpickups system was made a while back, and is an integral part of the UT99.org community pack maps.
I like a mix with Chaos weapons, Wormbos enhanced items, and Xpickups.
...*sigh*...*intake of breath*
@War Master.
I guess that "shitty" attitude is how you would like the rest of us here to critique your work.
Where should we begin?
...Or would you rather we treat you as an adult?
Elsewhere feedback to Nephew9999 on this mod has been mixed, but until you, the small amount of negative feedback was well made and constructive.
As someone who is himself interested in editing for UT, you should know better.
After reading some of your posts I could easily rip into you. With over 20 years of IT behind me, I could make you look like a fool.
Actually there are a couple where...
No I'm no troll, I'll give you 1.
..1 that may save your ass in future (coz I'm nice like that).
Remember that Virus you had, and posted about?
You didn't get rid of it, you just backed it up into another restore point.
Restore points work both ways (in-case you change your mind), so unless you deleted your restore points, it would have hung around until Windows reclaimed the space (please don't give out any more system tech advice).
A good AV package would have found it buried there, so you either didn't use one (pretty shitty idea), or use one that is "shitty".
Thereby getting me nicely back round to your statement.
You obviously don't recognise "shitty" even when it shits a big shit in your face.
"shitty" is your attitude, to other peoples work.
Your "shitty" choice of browser, and "shitty" web browsing habits got you a "shitty" virus, which your "shitty" AV (if you even had one), let shit in your computer, and made Windows turn a "shitty" shade of shit.
Do you think you know the meaning yet?
As a "shitty" writer of shit, I could keep this shit up for ages, but enough of this shit. I'm off for a ...
..."Spliffy"
Hopefully it's not shitty!
for that would be a pity.
@Lightning_Hunter
Nice one
I expect that will come in handy.
I kind of agree about the double-jump, but from the point of view that it should always be down to the player or host's choice.
In fact I actually favour the extra jumps, as I've used the "2k4movement" mutator in UT for many years. I have it set to quad-jump, and find the "wall-dodge" is very useful (when you get the damn hang of it!).
I'm not sure how much coding Nephew has done with this, but theoretically not a lot needs to be done, if the right mutators and mods and models, work together (I regularly run over 30 mutators at a time (quite a balancing act).
The last thing I want is a "standard UT" ! (It's why I stopped playing Quake, and never looked back)...and then there's UnrealEd
If I want standard, I play Unreal or an SP mod...(with HiRes textures)...OK and maybe just a few mutators. the OldSkool mod does let you...err...um..OK.OK...cheat.
Ahhh the joy of UT. In fact I think with OldSkool and this installed, you have it all !
I doubt we'll ever get the same animations as 2K4. I've tried several conversion packs (including UC2, Halo and Halflife2) and it never seems to be as good as some of the individual models people have for U1 engine.
Imported animation seems to suffer, or maybe it shows up the difference between a modeller and an animator (and there are less of both these days).