Looking back at some old maps from Realmaps, i noticed a lot of the older maps are very small (file size) while being good sized gameplay wise. One thing that annoy me a lot online is most good maps are a pain to d/l and take a lot of space on my HD so i'm forced to restrict myself from d/l / trying them... Also most players have a low patience threshold and would just quit when a new map show up and they don't have it...
So my idea would be to make generic maps that mostly reuse currently used textures and sounds (and prefabs) to keep d/l small, but make up for number and variety (this would fit INF quite well since battles can be fought anywhere at a moment notice). They would be easy to make and their small file size would allow a server to keep a large variety of them, as well as not scaring players with long download time...
Having well designed and decorated maps is cool, but when you end up with only a few maps to play (that are played out quickly)... I guess you get the idea...
So, anyone like that concept?
Oh yeah, skirmish maps should have a SK in their name so everyone know they are a small d/l and not meant to be a masterpiece but a cool battleground...
So my idea would be to make generic maps that mostly reuse currently used textures and sounds (and prefabs) to keep d/l small, but make up for number and variety (this would fit INF quite well since battles can be fought anywhere at a moment notice). They would be easy to make and their small file size would allow a server to keep a large variety of them, as well as not scaring players with long download time...
Having well designed and decorated maps is cool, but when you end up with only a few maps to play (that are played out quickly)... I guess you get the idea...
So, anyone like that concept?
Oh yeah, skirmish maps should have a SK in their name so everyone know they are a small d/l and not meant to be a masterpiece but a cool battleground...