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Sir_Brizz said:do this....and i will love you!
Sir_Brizz said:because I'm already having a hard enough time keeping up with my current team LOL otherwise I likely would
JamesKilton said:Hey Harvester: Curious, is this one mod you keep redoing or are you currently head of about 4 mods now?
I'm sure anybody sufficiently into "realism" mods would stone you to death for a blasphemous statement like this...Doc_EDo said:I was wondering....Don't you think those melee weapons are all alike?
I mean they seem to me like realism instant hit weapons: Shoot and hit, all work the same just effects differ.
Doc_EDo said:I was wondering....Don't you think those melee weapons are all alike?
I mean they seem to me like realism instant hit weapons: Shoot and hit, all work the same just effects differ.
Did you ever wonder about that?
I like the idea of the mod and was thinking making something like that myself, but I wonder what the lack of variety on weapons will do to the gameplay.
Sir_Brizz said:As for the veriety, try playing Rune. It seems like the weapons would all be similar, but they aren't. PS Rune owns!!!!
TTRStryker8 said:Especially since you've got crossbows in the game aswell, people with a ranged attack weapon will simply pwn, especially against someone with a blade/dagger, who will basically run around like a chicken without a head, trying to avoid them crossbows.
I think if you concentraded on just one gametype you'd have a much better result, but thats just my opinion.
Well then that guy would just run away untill the reload is finished, to compensate you'd have to make the blade/dagger guy run faster, though i'm still doubting thats realistic aswell. (don't know if a two handed swords is heavier than a crossbow actually)I suppose that is why crossbows should only have limited ammo and take a good time to reload (which, for that matter, would even be rather "realistic").