Hi,
I am a beginner with unreal engine, just starting learning. I need same help with this simple task.
I need to make an object that can be placed in the editor. This object needs to have one visible sub-object and 2 invisible sub-objects - cylinders responsible for collisions (left and right). The main object needs to log actions when collision happens ('left collision', right collision').
How to get started with it?
Can this be done directly in the UDK editor? Or I need to create a custom mesh in 3d tool (3D Studio, Maya, Z-Brush) which can be imported to the UDK editor?
Do I need to do some coding in unreal script? How the unreal script code is linked with the components in the UDK editor?
Any help appreciated.
Thanks
I am a beginner with unreal engine, just starting learning. I need same help with this simple task.
I need to make an object that can be placed in the editor. This object needs to have one visible sub-object and 2 invisible sub-objects - cylinders responsible for collisions (left and right). The main object needs to log actions when collision happens ('left collision', right collision').
How to get started with it?
Can this be done directly in the UDK editor? Or I need to create a custom mesh in 3d tool (3D Studio, Maya, Z-Brush) which can be imported to the UDK editor?
Do I need to do some coding in unreal script? How the unreal script code is linked with the components in the UDK editor?
Any help appreciated.
Thanks
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