Hi there.
I'm the Creative Director of a WW2 Tactical Shooter Total Conversion for the UT2003 engine. Our goal is to tell story of arguably the greates special forces unit in WW2.
We have a detailed roadmap of our objectives and we are on our way to achieving this goal. We are implementing two rifles, two submachineguns, two pistols, two characters and the first mission.
The project is currently the development of a single player experience with multiplayer a strong option in the future. The features we currently, hope to have are:
We have openings for all postions within the team except for researchers. Specifically, we are looking for Mappers, Modelers, Texture Artists and 2D Artists. By joining us you will enter a dedicated and talented team, and a working yet casual atmosphere. Although, the team leadership maintains overall creative control you will be treated as an equal and all suggestions and ideas are welcome. You will have the opportunity to discover and learn more about the SAS and WW2 history. You will also have your own email address.
Our site is located at http://www.sasbf.com/ .
If you are interested or willing to join us, please email me at panther@sasbf.com or visit our forums at http://www.sasbf.com/forums.
I'm the Creative Director of a WW2 Tactical Shooter Total Conversion for the UT2003 engine. Our goal is to tell story of arguably the greates special forces unit in WW2.
We have a detailed roadmap of our objectives and we are on our way to achieving this goal. We are implementing two rifles, two submachineguns, two pistols, two characters and the first mission.
The project is currently the development of a single player experience with multiplayer a strong option in the future. The features we currently, hope to have are:
- A complete new single player campaign spanning over 4 years of military history and the whole of Europe.
- Meet and Interact with other SAS Troopers as well as other characters.
- Historically accurate weapons and items.
- Audio, art and voice acting combine to help convey the story and location of WW2 Europe.
- Models and skins for all weapons.
- Controls such as the ability to go prone, kneel, and sprint
- Covert operation skills such as picking locks, using radios, unarmed and close quarters combat.
- Ammunition pick-ups based on calibre not type, and realistic enemy loads.
- Psuedo-Realistic damage based on calibre.
- Realistic Weapon variables, like recoil and range.
- Ability to drop and pick up weapons (like in Counter-Strike).
- Ability to lift MG34s and MG42 off pintle and tripod mounts for use as an assault weapon (ie. carry it with bipod) and pick up it's ammunition.
- Inventory System so players can choose weaponry before mission starts. Primary, Secondary, Knife, Grenades, Inventory (Mission Items and Explosives).
- A simple yet powerful command system.
- New Vehicles to drive, including a heavily armed SAS Jeep.
- New HUD, and Menu systems.
- A challenging AI.
We have openings for all postions within the team except for researchers. Specifically, we are looking for Mappers, Modelers, Texture Artists and 2D Artists. By joining us you will enter a dedicated and talented team, and a working yet casual atmosphere. Although, the team leadership maintains overall creative control you will be treated as an equal and all suggestions and ideas are welcome. You will have the opportunity to discover and learn more about the SAS and WW2 history. You will also have your own email address.
Our site is located at http://www.sasbf.com/ .
If you are interested or willing to join us, please email me at panther@sasbf.com or visit our forums at http://www.sasbf.com/forums.