For those who run Unreal in D3D and hate the dull looks, especially skyboxes...

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

NeoNite

Starsstream
Dec 10, 2000
20,275
263
83
In a stream of stars
Check this thread.

Credits go to Thesto Neroses btw.

D3Dnotsoboringanymore

Apparently if you go to rendering (by typing preferences at the console) and set "usemultitexture" to false, you'll get rid of for starters those horrible skyboxes.

Example:

First shot: D3D, usemultitexture set to true

Second shot: D3D, usemultitexture set to false :O)

Check the skyboxes in Nyleve, Dark arena, Harobed, Trench, Vandora...

Screenshots: Noork. Just in case...
 

Attachments

  • NoorkD3Dmultitexturetrue.JPG
    NoorkD3Dmultitexturetrue.JPG
    29.1 KB · Views: 126
  • NoorkD3Dmultitexturefalse.JPG
    NoorkD3Dmultitexturefalse.JPG
    33.1 KB · Views: 122
Last edited:

Hyper

Hyper.nl Unreal Services
Nov 21, 2003
206
1
18
Planet Earth
www.hypercoop.tk
WARNING: Multitexturing is a a feature that allows graphics cards to add multiple textures to a 3D surface at the same time. This can double the performance (or quadriple) in multitextured games like Unreal.

When you disable it, you get a big performance penalty because twice the number of clock cycles (or even more) are needed to render the same object. The penalty depends on the number of texture / effect layers are used. In unreal, double layer is common (texture and light/shadow maps) but 3 or 4 layers are also possible when detail texturing is enabled.
 

Hyper

Hyper.nl Unreal Services
Nov 21, 2003
206
1
18
Planet Earth
www.hypercoop.tk
MultiTexturing ON
MultiTexturing=on.jpg


MultiTexturing OFF
MultiTexturing=off.jpg


MultiTexturing OFF + Force multitexturing in OpenGL (nVHardpage setting)
MultiTexturing=off+force.jpg


Conclusion: Disabling multitexturing does not show the expected performance drop. Possibly nVidia forces using multitexturing at driver level.

All screenshots with OpenGl driver 2.1.0.7 from oldUnreal at a nVidia GeForce 4 Ti 4600
 

NeoNite

Starsstream
Dec 10, 2000
20,275
263
83
In a stream of stars
Edit: tnx for posting that info Hyper.

I run unreal on a gf2 mx btw. Dark arena looks just plain horrible in d3d with mt enabled. Just, when I compare it to mt disabled..

edit: arg.. misread hyper's post.
 
Last edited:

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
83
48
actually iirc the Unreal Engine flattens all multitexture textures before they ever get to the screen (if multitexture is off).

Even if I'm wrong, it makes sense that having them off gives you better frames, because the video card doesn't have to render two/three textures at once, which frees it up for the other textures on the screen.