BU Podcast: Episode Seven Now Available!

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Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
83
48
Week 7 has come. In this episode we discuss even more about movement and visual clarity. Plus, we do talk about what's been going on in development... as if you care about that.

[m]http://youtu.be/NBpF35Fv1hs[/m]
 

rejecht

Attention Micronians
Jun 15, 2009
511
0
16
.no
sites.google.com
Options being left in the initialization file (ini) is understandable. Each option you write a UI for just adds to the maintenance cost.

I did bring this issue up under the term "searchable UI" when we discussed the Main Menu in May. The game and mods would "publish options," then the GUI searches, assembles and renders them based on context and type. The tabs are merely groups of options. Players could essentially add their own tabs.

Example
attachment.php


Thread:
https://forums.unrealtournament.com/showthread.php?5258-Main-menu&p=48323&viewfull=1#post48323
 

Attachments

  • SearchableUIQuickConcept.jpg
    SearchableUIQuickConcept.jpg
    33.9 KB · Views: 44

UnrealGrrl

Enemy flag carrier is Her!
Jun 16, 2000
1,696
6
36
www.unrealgrrl.com
thanks guys for the podcasts! great info for those of us with no time to check each new bit out yet :) and special thanks for news about the biorifle ;)