DA2-Refinery

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spec_x

DA2 Project Lead/Level Designer
Dec 10, 2002
401
0
0
Redmond, WA
I got bored with coding so I decided to start on a new map again. Not all that exciting yet, haven't spent to much time on it, but here's a quick screenshot. Since Fluxs is doing nice and autumny, I decided to do the exact opposite so it's dank, muddy, and wet :p Not sure if I'm going to keep the rain in or not at this point, we'll see. Anyways, here you all are
 

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  • DA2-Refinery1.jpg
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spec_x

DA2 Project Lead/Level Designer
Dec 10, 2002
401
0
0
Redmond, WA
Updated screenshots. Decided to take out the rain for now.
 

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  • Shot2.jpg
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  • Shot3.jpg
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spec_x

DA2 Project Lead/Level Designer
Dec 10, 2002
401
0
0
Redmond, WA
eh, my screenshots always look dark, it's much lighter in game, and abs is right, my screenshots get out of date pretty quickly :p
 

Rooster128

L337 Reincarnated Wool Sock +5
Jul 1, 2004
101
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Well from what I see its still awesome. :)

Spec, are you having that rain emitter follow the client, or is the rain a global thing?. Damn, I'd love to get my hands on a following code.
 

Rooster128

L337 Reincarnated Wool Sock +5
Jul 1, 2004
101
0
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35
well i was just wondering... i didnt even know that, thanks for telling me. just wonderin why using one is so damn resource-expensive...
 

scott_bris

Defence Alliance Modeller
Jan 27, 2005
129
0
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37
Brisbane, Australia
www.artofscott.com
I Think rain in maps can be great, as long as the sky isnt really dark

dod_thunder.jpg


This is a good example of this, not too dark..ignore the crappy textures.

just my 2cents worth