black and white erronous screen on game launch

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Feb 3, 2010
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i'm not too sure how to describe this error so I thought i'd post a pic. this comes up whenever I try and launch infiltration on my desktop.sometimes it makes it to the menu screen after this but from there I cant do anything and it's totally unresponsive.I have to shut it down by using ctrl,alt +delete. has anyone got this error screen before?
 

Attachments

  • error.JPG
    error.JPG
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theRoadStroker

A Dickcheese Faggot
May 28, 2005
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Would help abit more if you posted your PC specs and what kind of OS you got.
 
Last edited:
Feb 3, 2010
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ah sorry yea.

xp home service pack 3
intel core 2 cpu 6600 @ 2.40 ghz
1.00 gb of ram
geforce 8800 gts (512mb ram I think?)

I had a try with re-installations, seems as though it is something to do with open gl? I normally use direct3d driver in ut .when I play the version of ut with the standard opengldrvr installed from the cd it plays but very stuttery and glitchy,unplayable frame rate but the graphics themselves look ok. then when I try and update to the new open gl .dll I get this really odd black and white error inside ut, I'm assuming infiltration adds a later version of the opengl dll file too and thats whats happening here?
 
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theRoadStroker

A Dickcheese Faggot
May 28, 2005
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well you can try my openGL driver ( I think its the latest Chris openGL driver) and see if that helps anything , cant hurt to try anyway, just to be sure you could make a backup of the old driver.

Just unzip the content attached into UnrealTournament\system folder, if that doesnt help , you could try the D3D 8 driver.

or if you re feeling bold you could try my settings of the openGL driver.

* Make a backup of Infiltration.ini and Infiltration_psytex.ini

* Open Infiltration_psytex.ini with notepad / wordpad and find (ctrl+f) the line [OpenGLDrv.OpenGLRenderDevice]

* Copy this over the settings you find under that line:

Code:
[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=0
DetailTextures=True
UseTrilinear=True
UseS3TC=True
UseTNT=False
LODBias=0.000000
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=True
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
MaxAnisotropy=0
AlwaysMipmap=True
UsePrecache=False
SupportsLazyTextures=True
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
ZRangeHack=True
AAFilterHint=0
NumAASamples=0
UseAA=False
RequestHighResolutionZ=True
MaskedTextureHack=True
SmoothMaskedTextures=True
FrameRateLimit=0
SwapInterval=0
UseVertexProgram=False
UseCVA=True
UseMultiDrawArrays=True
TexDXT1ToDXT3=True
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=True
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=True
UseDetailAlpha=True
DetailMax=2
MaxTMUnits=0
NoFiltering=False
NoMaskedS3TC=False
Use16BitTextures=False
AutoGenerateMipmaps=True
ShareLists=True
UseBGRATextures=True
UseZTrick=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
DescFlags=0
Description=

*save it up and try.
 

Attachments

  • opengl.zip
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Feb 3, 2010
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hey,

I just tried that opengl.dll and unfortunately still getting the same black and white error screen.I realised earlier that I don't have the latest nvidia drivers and so I put them on the pc.figuring this could sort the issue, it didn't. in fact it gave me more problems for ut.now when I try and boot ut in d3d 8 or d3d 9 it runs at twice the speed it's supposed to. which makes it totally unplayable :(
ah man, this is a nightmare.is there anyway to roll back to previous versions of my nvidia driver?
 

theRoadStroker

A Dickcheese Faggot
May 28, 2005
224
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0
twice the speed has nothing to do with the graphical drivers , its the CPU clock speed that makes UT / INF run super fast.

Have you checked out this thread?
http://forums.beyondunreal.com/showthread.php?t=186405

Point [9] Will fix the speed issue

However I cant think of anything that will fix the black & white screen error but removing service pack 3 , I know I had some issues with service pack 3 when I used XP.

If everything else fails you could try that.

( Does the Black & White error show up on OpenGl , d3d, d3d8 d3d9 ?)
 
Last edited:
Feb 3, 2010
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cheers,

i'll try that fix for the speed.:) the black and white error only shows in open gl ,when using ut it doesnt appear when booting in d3d8 and d3d9. how do I boot infiltration in d3d9? I tried to select direct3d in the quick menu but I think it boots in opengl no matter what I select?
 
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theRoadStroker

A Dickcheese Faggot
May 28, 2005
224
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0
Find the Line [Engine.Engine] in the infiltration_psytex.ini, under it should look like this:

GameRenderDevice=OpenGLDrv.OpenGLRenderDevice

change that to:

GameRenderDevice=D3D9Drv.D3D9RenderDevice

this only work if you downloaded the d3d9 drivers if you havnt , you can just try to boot in d3d 8:

GameRenderDevice=D3D8Drv.D3D8RenderDevice

Good Luck
 
Feb 3, 2010
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Thanks ,I've pretty much got it to boot ok now although in game I'm getting this missing texture?

for some reason I also have no sound?
 

Attachments

  • Infiltration 2010-02-09 20-07-26-48.jpg
    Infiltration 2010-02-09 20-07-26-48.jpg
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theRoadStroker

A Dickcheese Faggot
May 28, 2005
224
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0
oh dear ...

Is this really a clean install of UT/Inf?

Do you got any other mods for UT besides Inf?

Did you follow the Perfect installation of inf 2009 thread when installing?

if Yes to all above then, the only reason this is happening is that there is some wrong graphical driver settings, or even missing settings if you use the d3d9.

What happens if you use the d3d driver to boot?

Or you could try to play with the settings of d3d8 (or d3d) or if you dont feel up to it, you can use my settings:

D3d8:

Code:
[D3D8Drv.D3D8RenderDevice]
ZRangeHack=True
NumAASamples=0
UseAA=False
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=True
UseTripleBuffering=True
MaskedTextureHack=True
FrameRateLimit=0
SwapInterval=-1
UseVertexProgram=True
TexDXT1ToDXT3=True
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=True
UseDetailAlpha=True
DetailMax=2
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=0
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=True
UseTrilinear=True
UsePrecache=False
UsePalette=True
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True


D3d:

Code:
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=True
Use3dfx=False
UseTripleBuffering=False
UsePrecache=False
Use32BitTextures=False
Use32BitZBuffer=False
UseVertexFog=False
UseAGPTextures=False
UseVideoMemoryVB=False
UseVSync=False
RefreshRate=75Hz
DescFlags=1



The Sound problem might be fixed if you change the Audio Device in the infiltration_psytex.ini

Find Line: AudioDevice

change it into:

AudioDevice=FMODAudioDrv.FMODAudioDevice

Good Luck


EDIT: While poking around I found a "new" version of Chris OpenGL 3.6 and it said something about:
- Potential NVIDIA driver bug workaround for the major graphics corruption after windowed / full screen switch issue. Suspect this may be fixed in newer drivers now

Might be good to try.
 
Last edited:
Feb 3, 2010
44
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it could be the hi res textures I installed for ut from unrealtexture.
I have a few mutator files which were left in the various folders after un-installation. I followed the guide in the other thread when installing but I think it could be those textures I downloaded.I also have enbseries mod on here for ut.I'll try uninstalling everything and starting back up again without the hi res textures.if its not that i'll try the bits you mentioned on d3d9.

thanks for the tip on the audio and the link to the opengl file.